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A — Constant Static Property, class com.pblabs.engine.core.InputKey
a0 — Property, class Box2D.Common.Math.b2Sweep
Abs() — method, class Box2D.Common.Math.b2Mat22
Abs() — method, class Box2D.Common.Math.b2Vec2
activate() — method, class com.pblabs.engine.debug.LogViewer
add(url:any, props:Object) — method, class br.com.stimuli.loading.BulkLoader
Adds a new assets to be loaded.
add(bodyDef:Box2D.Dynamics:b2BodyDef, thisArg:any, completedCallback:Function) — method, class com.pblabs.box2D.Box2DManagerComponent
add(object:com.pblabs.engine.core:IPBObject) — method, class com.pblabs.engine.core.NameManager
Registers an entity under a specific name.
add(typeName:String) — method, class com.pblabs.engine.core.ObjectType
Add typeName to current ObjectType
add(item:com.pblabs.engine.core:PBObject) — method, class com.pblabs.engine.core.PBSet
add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, class com.pblabs.rendering2D.DisplayObjectScene
add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, class com.pblabs.rendering2D.DisplayObjectSceneLayer
add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, interface com.pblabs.rendering2D.IScene2D
Add a DisplayObjectRenderer to the scene; all you normally have to do is set scene on DisplayObjectRenderer, not call this directly.
Add(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2
Add(point:Box2D.Collision:b2ContactPoint) — method, class Box2D.Dynamics.b2ContactListener
Add(point:Box2D.Collision:b2ContactPoint) — method, class com.pblabs.box2D.ContactListener
ADD — Constant Static Property, class com.pblabs.engine.core.InputKey
addAnimatedObject(object:com.pblabs.engine.core:IAnimatedObject, priority:Number) — method, class com.pblabs.engine.core.ProcessManager
Registers an object to receive frame callbacks.
AddBody(body:Box2D.Dynamics:b2Body) — method, class Box2D.Dynamics.b2Island
AddBufferedPair(proxyId1:int, proxyId2:int) — method, class Box2D.Collision.b2PairManager
addClass(className:String, classObject:Class) — method, class com.pblabs.engine.core.SchemaGenerator
Adds a class to be included in the schema.
addClass(className:String, classObject:Class) — Static Method , class com.pblabs.engine.serialization.TypeUtility
addClassName(className:String) — method, class com.pblabs.engine.core.SchemaGenerator
Adds a class to be included in the schema.
addComponent(component:com.pblabs.engine.entity:IEntityComponent, componentName:String) — method, interface com.pblabs.engine.entity.IEntity
Adds a component to the entity.
AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — method, class Box2D.Dynamics.b2Island
addDisplayObject(dobj:flash.display:DisplayObject) — method, class com.pblabs.rendering2D.ui.FlexSceneView
addDisplayObject(dobj:flash.display:DisplayObject) — method, interface com.pblabs.rendering2D.ui.IUITarget
Add a DisplayObject as a child of this control.
addDisplayObject(dobj:flash.display:DisplayObject) — method, class com.pblabs.rendering2D.ui.SceneView
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.GroupReference
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.LevelFileReference
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.ResourceBinding
addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.TypeReference
addFileReference(index:int, filename:String) — method, class com.pblabs.engine.core.LevelManager
Register a file with a level number.
addGroupReference(index:int, name:String) — method, class com.pblabs.engine.core.LevelManager
Register a group with a level number.
AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — method, class Box2D.Dynamics.b2Island
addListeners() — method, class com.pblabs.engine.debug.LogViewer
addListeners() — method, class com.pblabs.rendering2D.ui.PBScrollBar
addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.ExceptionAppender
addLogMessage(level:String, loggerName:String, message:String) — method, interface com.pblabs.engine.debug.ILogAppender
addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.JavascriptLogListener
addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.LogViewer
addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.TraceAppender
addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.UIAppender
AddM(m:Box2D.Common.Math:b2Mat22) — method, class Box2D.Common.Math.b2Mat22
addMember(member:com.pblabs.engine.components:GroupMemberComponent) — method, class com.pblabs.engine.components.GroupManagerComponent
AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static Method , class Box2D.Common.Math.b2Math
addResource(uri:String, type:Class, resource:com.pblabs.engine.resource:Resource) — method, class com.pblabs.engine.resource.provider.ResourceProviderBase
This method will add a resource to the resources Dictionary
addResources(rb:com.pblabs.engine.resource:ResourceBundle) — Static Method , class com.pblabs.engine.PBE
If you want to use a ResourceBundle, add it to PBE with this method.
addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, class com.pblabs.box2D.Box2DManagerComponent
addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, class com.pblabs.rendering2D.BasicSpatialManager2D
Add a generic spatial object to this manager.
addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, interface com.pblabs.rendering2D.ISpatialManager2D
Add a generic spatial object to this manager.
addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, interface com.pblabs.components.stateMachine.IMachine
Register a state under a name.
addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.Machine
addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.MachineDescription
addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance
addTickedObject(object:com.pblabs.engine.core:ITickedObject, priority:Number) — method, class com.pblabs.engine.core.ProcessManager
Registers an object to receive tick callbacks.
addToGroup(item:com.pblabs.engine.core:IPBObject) — method, class com.pblabs.engine.core.PBGroup
addToScene() — method, class com.pblabs.rendering2D.DisplayObjectRenderer
addTransition(t:com.pblabs.components.stateMachine:ITransition) — method, class com.pblabs.components.stateMachine.BasicState
addTween(tween:com.pblabs.animation:Tween) — Static Method , class com.pblabs.animation.TweenController
AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int) — Static Method , class Box2D.Dynamics.Contacts.b2Contact
AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static Method , class Box2D.Common.Math.b2Math
addXML(xml:XML, identifier:String, version:int) — method, class com.pblabs.engine.core.TemplateManager
Adds an XML description of a template, entity, or group to the template manager so it can be instantiated in the future.
advance(deltaSecs:Number) — method, class com.pblabs.animation.Tween
Advances the tween a number of seconds
Advance(t:Number) — method, class Box2D.Common.Math.b2Sweep
Advance(t:Number) — method, class Box2D.Dynamics.b2Body
advanceChildClips(parent:flash.display:MovieClip, frame:int) — method, class com.pblabs.engine.resource.SWFResource
Recursively advances all child clips to the specified frame.
AIR — Constant Static Property, class com.pblabs.engine.version.VersionType
alias — Property, interface com.pblabs.engine.core.IPBObject
Since the PBE level format references template definitions by name, and that same name is used to name the entities created by the format, it is useful to be able to look things up by a common name.
alias — Property, class com.pblabs.engine.core.PBObject
allocateEntity() — Package Function, com.pblabs.engine.entity
Allocates an instance of the hidden Entity class.
allocateEntity() — Static Method , class com.pblabs.engine.PBE
Allocates an instance of the hidden Entity class.
allowMovementProperty — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent
Property to check to see if we can move.
allowMovementValue — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent
If the allowMovementProperty is equal to this value, allow movement.
allowsAutoIDFromFileName — Property, class br.com.stimuli.loading.BulkLoader
Determines if an autmatic id created from the file name.
allowSleep — Property, class Box2D.Dynamics.b2BodyDef
_allowSleep — Property, class com.pblabs.box2D.Box2DManagerComponent
allowSleep — Property, class com.pblabs.box2D.Box2DManagerComponent
AllowSleeping(flag:Boolean) — method, class Box2D.Dynamics.b2Body
_alpha — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
alpha — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
Transparency, 0 being completely transparent and 1 being opaque.
alpha — Property, class com.pblabs.rendering2D.modifier.ColorizeModifier
alpha — Property, class com.pblabs.rendering2D.modifier.GlowModifier
alphaProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
If set, alpha is gotten from this property every frame.
ALT — Constant Static Property, class com.pblabs.engine.core.InputKey
amount — Property, class com.pblabs.components.basic.HealthEvent
Current health amount, after the delta.
amountOfDamage — Property, class com.pblabs.components.basic.HealthComponent
How far are we from being fully healthy?
and(other:com.pblabs.engine.core:ObjectType) — method, class com.pblabs.engine.core.ObjectType
Perform a bitwise-and against another ObjectType and return true if they match.
angle — Property, class Box2D.Dynamics.b2BodyDef
angular1 — Property, class Box2D.Dynamics.Joints.b2Jacobian
angular2 — Property, class Box2D.Dynamics.Joints.b2Jacobian
angularDamping — Property, class Box2D.Dynamics.b2BodyDef
angularVelocity — Property, class com.pblabs.box2D.Box2DSpatialComponent
angularVelocity — Property, class com.pblabs.rendering2D.SimpleSpatialComponent
The angular velocity of the object in degrees per second.
animate(elapsed:Number) — method, class com.pblabs.animation.Animator
This should be called every frame to perform the animation.
AnimatedComponent — class, package com.pblabs.engine.components
Base class for components that need to perform actions every frame.
animatedObjects — Property, class com.pblabs.engine.core.ProcessManager
animation — Property, class com.pblabs.animation.AnimationEvent
The Animator that triggered the event.
AnimationController — class, package com.pblabs.rendering2D
Manage sprite sheet and frame selection based on named animation definitions.
AnimationControllerInfo — final class, package com.pblabs.rendering2D
Information describing an animation, for use in an AnimationController.
AnimationEvent — class, package com.pblabs.animation
Event type used by the Animator class to indicate when certain playback events have happened.
AnimationEvent(type:String, animation:com.pblabs.animation:Animator, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.animation.AnimationEvent
ANIMATION_FINISHED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent
This event is dispatched by an Animator when the animation completely finishes.
ANIMATION_FINISHED_EVENT — Event, class com.pblabs.animation.Animator
ANIMATION_REPEATED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent
This event is dispatched by an Animator when the animation has finished one iteration and is repeating.
ANIMATION_REPEATED_EVENT — Event, class com.pblabs.animation.Animator
ANIMATION_RESUMED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent
This event is dispatched by an Animator when the animation is resumed after being manually stopped.
ANIMATION_RESUMED_EVENT — Event, class com.pblabs.animation.Animator
animations — Property, class com.pblabs.animation.AnimatorComponent
A list of all the animation that can be played by this component.
animations — Property, class com.pblabs.rendering2D.AnimationController
Animations, indexed by name.
ANIMATION_STARTED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent
This event is dispatched by an Animator when the animation first starts.
ANIMATION_STARTED_EVENT — Event, class com.pblabs.animation.Animator
ANIMATION_STOPPED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent
This event is dispatched by an Animator when the animation is manually stopped.
ANIMATION_STOPPED_EVENT — Event, class com.pblabs.animation.Animator
animationType — Property, class com.pblabs.animation.Animator
The type of playback to use for the animation.
Animator — class, package com.pblabs.animation
Class for animating between a start value and end value.
AnimatorComponent — class, package com.pblabs.animation
Component for animating any value on its owner.
AnimatorType — class, package com.pblabs.animation
An enumeration that holds all the possible values for a type of animation.
appDomain — Property, class com.pblabs.engine.resource.SWFResource
AppendFlags(flags:uint) — method, class Box2D.Dynamics.b2DebugDraw
applyCategoriesToTransform(muted:Boolean, pan:Number, volume:Number, ... rest) — Static Method , class com.pblabs.sound.SoundCategory
Accumulate the effects of multiple SoundCategories, applying them to a specified SoundTransform.
applyDebugFlags() — method, class com.pblabs.box2D.Box2DDebugComponent
ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body
ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body
ApplyTorque(torque:Number) — method, class Box2D.Dynamics.b2Body
autoCreateNamedGroups — Static Property, class com.pblabs.engine.components.GroupManagerComponent
autoPlay — Property, class com.pblabs.animation.AnimatorComponent
Whether or not to start the animation when the component is registered.
autoStart — Property, class com.pblabs.sound.BackgroundMusicComponent
AVAILABLE_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader
List of all file extensions that the BulkLoader knows how to guess.
AVAILABLE_TYPES — Constant Static Property, class br.com.stimuli.loading.BulkLoader
avgLatency — Property, class br.com.stimuli.loading.BulkLoader
The average latency (in miliseconds) for the entire loading.
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