| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| A — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| a0 — Property, class Box2D.Common.Math.b2Sweep |
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| Abs() — method, class Box2D.Common.Math.b2Mat22 |
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| Abs() — method, class Box2D.Common.Math.b2Vec2 |
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| activate() — method, class com.pblabs.engine.debug.LogViewer |
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| add(url:any, props:Object) — method, class br.com.stimuli.loading.BulkLoader |
| Adds a new assets to be loaded. |
| add(bodyDef:Box2D.Dynamics:b2BodyDef, thisArg:any, completedCallback:Function) — method, class com.pblabs.box2D.Box2DManagerComponent |
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| add(object:com.pblabs.engine.core:IPBObject) — method, class com.pblabs.engine.core.NameManager |
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Registers an entity under a specific name. |
| add(typeName:String) — method, class com.pblabs.engine.core.ObjectType |
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Add typeName to current ObjectType
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| add(item:com.pblabs.engine.core:PBObject) — method, class com.pblabs.engine.core.PBSet |
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| add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, class com.pblabs.rendering2D.DisplayObjectSceneLayer |
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| add(dor:com.pblabs.rendering2D:DisplayObjectRenderer) — method, interface com.pblabs.rendering2D.IScene2D |
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Add a DisplayObjectRenderer to the scene; all you normally have to
do is set scene on DisplayObjectRenderer, not call this directly. |
| Add(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2 |
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| Add(point:Box2D.Collision:b2ContactPoint) — method, class Box2D.Dynamics.b2ContactListener |
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| Add(point:Box2D.Collision:b2ContactPoint) — method, class com.pblabs.box2D.ContactListener |
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| ADD — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| addAnimatedObject(object:com.pblabs.engine.core:IAnimatedObject, priority:Number) — method, class com.pblabs.engine.core.ProcessManager |
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Registers an object to receive frame callbacks. |
| AddBody(body:Box2D.Dynamics:b2Body) — method, class Box2D.Dynamics.b2Island |
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| AddBufferedPair(proxyId1:int, proxyId2:int) — method, class Box2D.Collision.b2PairManager |
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| addClass(className:String, classObject:Class) — method, class com.pblabs.engine.core.SchemaGenerator |
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Adds a class to be included in the schema. |
| addClass(className:String, classObject:Class) — Static Method , class com.pblabs.engine.serialization.TypeUtility |
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| addClassName(className:String) — method, class com.pblabs.engine.core.SchemaGenerator |
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Adds a class to be included in the schema. |
| addComponent(component:com.pblabs.engine.entity:IEntityComponent, componentName:String) — method, interface com.pblabs.engine.entity.IEntity |
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Adds a component to the entity. |
| AddContact(contact:Box2D.Dynamics.Contacts:b2Contact) — method, class Box2D.Dynamics.b2Island |
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| addDisplayObject(dobj:flash.display:DisplayObject) — method, class com.pblabs.rendering2D.ui.FlexSceneView |
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| addDisplayObject(dobj:flash.display:DisplayObject) — method, interface com.pblabs.rendering2D.ui.IUITarget |
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Add a DisplayObject as a child of this control. |
| addDisplayObject(dobj:flash.display:DisplayObject) — method, class com.pblabs.rendering2D.ui.SceneView |
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| addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.GroupReference |
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| addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.LevelFileReference |
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| addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.ResourceBinding |
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| addEventListener(type:String, listener:Function, useCapture:Boolean, priority:int, weakRef:Boolean) — method, class com.pblabs.engine.mxml.TypeReference |
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| addFileReference(index:int, filename:String) — method, class com.pblabs.engine.core.LevelManager |
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Register a file with a level number. |
| addGroupReference(index:int, name:String) — method, class com.pblabs.engine.core.LevelManager |
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Register a group with a level number. |
| AddJoint(joint:Box2D.Dynamics.Joints:b2Joint) — method, class Box2D.Dynamics.b2Island |
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| addListeners() — method, class com.pblabs.engine.debug.LogViewer |
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| addListeners() — method, class com.pblabs.rendering2D.ui.PBScrollBar |
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| addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.ExceptionAppender |
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| addLogMessage(level:String, loggerName:String, message:String) — method, interface com.pblabs.engine.debug.ILogAppender |
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| addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.JavascriptLogListener |
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| addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.LogViewer |
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| addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.TraceAppender |
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| addLogMessage(level:String, loggerName:String, message:String) — method, class com.pblabs.engine.debug.UIAppender |
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| AddM(m:Box2D.Common.Math:b2Mat22) — method, class Box2D.Common.Math.b2Mat22 |
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| addMember(member:com.pblabs.engine.components:GroupMemberComponent) — method, class com.pblabs.engine.components.GroupManagerComponent |
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| AddMM(A:Box2D.Common.Math:b2Mat22, B:Box2D.Common.Math:b2Mat22) — Static Method , class Box2D.Common.Math.b2Math |
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| addResource(uri:String, type:Class, resource:com.pblabs.engine.resource:Resource) — method, class com.pblabs.engine.resource.provider.ResourceProviderBase |
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This method will add a resource to the resources Dictionary
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| addResources(rb:com.pblabs.engine.resource:ResourceBundle) — Static Method , class com.pblabs.engine.PBE |
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If you want to use a ResourceBundle, add it to PBE with this method. |
| addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, class com.pblabs.box2D.Box2DManagerComponent |
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| addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, class com.pblabs.rendering2D.BasicSpatialManager2D |
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Add a generic spatial object to this manager. |
| addSpatialObject(object:com.pblabs.rendering2D:ISpatialObject2D) — method, interface com.pblabs.rendering2D.ISpatialManager2D |
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Add a generic spatial object to this manager. |
| addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, interface com.pblabs.components.stateMachine.IMachine |
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Register a state under a name. |
| addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.Machine |
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| addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.MachineDescription |
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| addState(name:String, state:com.pblabs.components.stateMachine:IState) — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance |
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| addTickedObject(object:com.pblabs.engine.core:ITickedObject, priority:Number) — method, class com.pblabs.engine.core.ProcessManager |
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Registers an object to receive tick callbacks. |
| addToGroup(item:com.pblabs.engine.core:IPBObject) — method, class com.pblabs.engine.core.PBGroup |
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| addToScene() — method, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| addTransition(t:com.pblabs.components.stateMachine:ITransition) — method, class com.pblabs.components.stateMachine.BasicState |
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| addTween(tween:com.pblabs.animation:Tween) — Static Method , class com.pblabs.animation.TweenController |
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| AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int) — Static Method , class Box2D.Dynamics.Contacts.b2Contact |
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| AddVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static Method , class Box2D.Common.Math.b2Math |
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| addXML(xml:XML, identifier:String, version:int) — method, class com.pblabs.engine.core.TemplateManager |
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Adds an XML description of a template, entity, or group to the template manager so
it can be instantiated in the future. |
| advance(deltaSecs:Number) — method, class com.pblabs.animation.Tween |
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Advances the tween a number of seconds
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| Advance(t:Number) — method, class Box2D.Common.Math.b2Sweep |
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| Advance(t:Number) — method, class Box2D.Dynamics.b2Body |
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| advanceChildClips(parent:flash.display:MovieClip, frame:int) — method, class com.pblabs.engine.resource.SWFResource |
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Recursively advances all child clips to the specified frame. |
| AIR — Constant Static Property, class com.pblabs.engine.version.VersionType |
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| alias — Property, interface com.pblabs.engine.core.IPBObject |
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Since the PBE level format references template definitions by name, and
that same name is used to name the entities created by the format, it
is useful to be able to look things up by a common name. |
| alias — Property, class com.pblabs.engine.core.PBObject |
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| allocateEntity() — Package Function, com.pblabs.engine.entity |
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Allocates an instance of the hidden Entity class. |
| allocateEntity() — Static Method , class com.pblabs.engine.PBE |
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Allocates an instance of the hidden Entity class. |
| allowMovementProperty — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent |
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Property to check to see if we can move. |
| allowMovementValue — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent |
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If the allowMovementProperty is equal to this value, allow movement. |
| allowsAutoIDFromFileName — Property, class br.com.stimuli.loading.BulkLoader |
| Determines if an autmatic id created from the file name. |
| allowSleep — Property, class Box2D.Dynamics.b2BodyDef |
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| _allowSleep — Property, class com.pblabs.box2D.Box2DManagerComponent |
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| allowSleep — Property, class com.pblabs.box2D.Box2DManagerComponent |
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| AllowSleeping(flag:Boolean) — method, class Box2D.Dynamics.b2Body |
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| _alpha — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| alpha — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Transparency, 0 being completely transparent and 1 being opaque. |
| alpha — Property, class com.pblabs.rendering2D.modifier.ColorizeModifier |
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| alpha — Property, class com.pblabs.rendering2D.modifier.GlowModifier |
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| alphaProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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If set, alpha is gotten from this property every frame. |
| ALT — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| amount — Property, class com.pblabs.components.basic.HealthEvent |
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Current health amount, after the delta. |
| amountOfDamage — Property, class com.pblabs.components.basic.HealthComponent |
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How far are we from being fully healthy?
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| and(other:com.pblabs.engine.core:ObjectType) — method, class com.pblabs.engine.core.ObjectType |
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Perform a bitwise-and against another ObjectType and return true if they match. |
| angle — Property, class Box2D.Dynamics.b2BodyDef |
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| angular1 — Property, class Box2D.Dynamics.Joints.b2Jacobian |
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| angular2 — Property, class Box2D.Dynamics.Joints.b2Jacobian |
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| angularDamping — Property, class Box2D.Dynamics.b2BodyDef |
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| angularVelocity — Property, class com.pblabs.box2D.Box2DSpatialComponent |
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| angularVelocity — Property, class com.pblabs.rendering2D.SimpleSpatialComponent |
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The angular velocity of the object in degrees per second. |
| animate(elapsed:Number) — method, class com.pblabs.animation.Animator |
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This should be called every frame to perform the animation. |
| AnimatedComponent — class, package com.pblabs.engine.components |
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Base class for components that need to perform actions every frame. |
| animatedObjects — Property, class com.pblabs.engine.core.ProcessManager |
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| animation — Property, class com.pblabs.animation.AnimationEvent |
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The Animator that triggered the event. |
| AnimationController — class, package com.pblabs.rendering2D |
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Manage sprite sheet and frame selection based on named animation definitions. |
| AnimationControllerInfo — final class, package com.pblabs.rendering2D |
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Information describing an animation, for use in an AnimationController. |
| AnimationEvent — class, package com.pblabs.animation |
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Event type used by the Animator class to indicate when certain playback events have happened. |
| AnimationEvent(type:String, animation:com.pblabs.animation:Animator, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.animation.AnimationEvent |
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| ANIMATION_FINISHED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent |
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This event is dispatched by an Animator when the animation completely finishes. |
| ANIMATION_FINISHED_EVENT — Event, class com.pblabs.animation.Animator |
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| ANIMATION_REPEATED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent |
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This event is dispatched by an Animator when the animation has finished one iteration
and is repeating. |
| ANIMATION_REPEATED_EVENT — Event, class com.pblabs.animation.Animator |
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| ANIMATION_RESUMED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent |
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This event is dispatched by an Animator when the animation is resumed after being manually
stopped. |
| ANIMATION_RESUMED_EVENT — Event, class com.pblabs.animation.Animator |
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| animations — Property, class com.pblabs.animation.AnimatorComponent |
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A list of all the animation that can be played by this component. |
| animations — Property, class com.pblabs.rendering2D.AnimationController |
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Animations, indexed by name. |
| ANIMATION_STARTED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent |
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This event is dispatched by an Animator when the animation first starts. |
| ANIMATION_STARTED_EVENT — Event, class com.pblabs.animation.Animator |
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| ANIMATION_STOPPED_EVENT — Constant Static Property, class com.pblabs.animation.AnimationEvent |
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This event is dispatched by an Animator when the animation is manually stopped. |
| ANIMATION_STOPPED_EVENT — Event, class com.pblabs.animation.Animator |
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| animationType — Property, class com.pblabs.animation.Animator |
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The type of playback to use for the animation. |
| Animator — class, package com.pblabs.animation |
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Class for animating between a start value and end value. |
| AnimatorComponent — class, package com.pblabs.animation |
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Component for animating any value on its owner. |
| AnimatorType — class, package com.pblabs.animation |
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An enumeration that holds all the possible values for a type of animation. |
| appDomain — Property, class com.pblabs.engine.resource.SWFResource |
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| AppendFlags(flags:uint) — method, class Box2D.Dynamics.b2DebugDraw |
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| applyCategoriesToTransform(muted:Boolean, pan:Number, volume:Number, ... rest) — Static Method , class com.pblabs.sound.SoundCategory |
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Accumulate the effects of multiple SoundCategories, applying them
to a specified SoundTransform. |
| applyDebugFlags() — method, class com.pblabs.box2D.Box2DDebugComponent |
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| ApplyForce(force:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body |
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| ApplyImpulse(impulse:Box2D.Common.Math:b2Vec2, point:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body |
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| ApplyTorque(torque:Number) — method, class Box2D.Dynamics.b2Body |
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| autoCreateNamedGroups — Static Property, class com.pblabs.engine.components.GroupManagerComponent |
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| autoPlay — Property, class com.pblabs.animation.AnimatorComponent |
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Whether or not to start the animation when the component is registered. |
| autoStart — Property, class com.pblabs.sound.BackgroundMusicComponent |
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| AVAILABLE_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader |
| List of all file extensions that the BulkLoader knows how to guess. |
| AVAILABLE_TYPES — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
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| avgLatency — Property, class br.com.stimuli.loading.BulkLoader |
| The average latency (in miliseconds) for the entire loading. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |