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F — Constant Static Property, class com.pblabs.engine.core.InputKey
F1 — Constant Static Property, class com.pblabs.engine.core.InputKey
F11 — Constant Static Property, class com.pblabs.engine.core.InputKey
F12 — Constant Static Property, class com.pblabs.engine.core.InputKey
F2 — Constant Static Property, class com.pblabs.engine.core.InputKey
F3 — Constant Static Property, class com.pblabs.engine.core.InputKey
F4 — Constant Static Property, class com.pblabs.engine.core.InputKey
F5 — Constant Static Property, class com.pblabs.engine.core.InputKey
F6 — Constant Static Property, class com.pblabs.engine.core.InputKey
F7 — Constant Static Property, class com.pblabs.engine.core.InputKey
F8 — Constant Static Property, class com.pblabs.engine.core.InputKey
F9 — Constant Static Property, class com.pblabs.engine.core.InputKey
faceInMovementDirection — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent
When true, we turn to face the goal position before moving towards it.
fail(message:String) — method, class com.pblabs.engine.resource.Resource
This method will be used by a Resource Provider to indicate that this resource has failed loading
failed — Property, class com.pblabs.rendering2D.MovieClipRenderer
Indicates if the SWFResource has failed loading
failed — Property, class com.pblabs.rendering2D.SpriteRenderer
Indicates if the ImageResource has failed loading
failed — Property, class com.pblabs.rendering2D.spritesheet.SpriteSheetComponent
Indicates if the ImageResource has failed loading
FAILED_EVENT — Constant Static Property, class com.pblabs.engine.core.TemplateManager
Defines the event to dispatch when a level file fails to load.
FAILED_EVENT — Event, class com.pblabs.engine.resource.Resource
FAILED_EVENT — Constant Static Property, class com.pblabs.engine.resource.ResourceEvent
This event is dispatched by a resource when loading of the resource's data fails.
FallbackResourceProvider — class, package com.pblabs.engine.resource.provider
The LoadedResourceProvider is used by the ResourceManager to request resources that no other resource provider can provide.
FallbackResourceProvider() — Constructor, class com.pblabs.engine.resource.provider.FallbackResourceProvider
Contructor
FALSE — Constant Static Property, class com.adobe.serialization.json.JSONTokenType
features — Property, class Box2D.Collision.b2ContactID
Features — class, package Box2D.Collision
filename — Property, class com.pblabs.engine.mxml.LevelFileReference
The filename of the level file to load with this reference.
filename — Property, class com.pblabs.engine.mxml.ResourceBinding
The string by which the resource can be looked up in the resource manager.
_filename — Property, class com.pblabs.engine.resource.Resource
filename — Property, class com.pblabs.engine.resource.Resource
The filename the resource data was loaded from.
fileName — Property, class com.pblabs.rendering2D.MovieClipRenderer
Resource (file)name of the SWFResource
fileName — Property, class com.pblabs.rendering2D.SpriteRenderer
Resource (file)name of the ImageResource
fillAlpha — Property, class com.pblabs.rendering2D.SimpleShapeRenderer
Opacity for the shape fill.
fillColor — Property, class com.pblabs.rendering2D.SimpleShapeRenderer
Fill shape with color.
fillColor — Property, class com.pblabs.rendering2D.modifier.SizeModifier
fillColor — Property, class com.pblabs.screens.PlaceholderScreen
filter — Property, class Box2D.Collision.Shapes.b2ShapeDef
FinalizeVelocityConstraints() — method, class Box2D.Dynamics.Contacts.b2ContactSolver
findChild(name:String, displayObjectToSearch:flash.display:DisplayObject) — Static Method , class com.pblabs.engine.PBE
Recursively searches for an object with the specified name that has been added to the display hierarchy.
FindIncidentEdge(c:Array, poly1:Box2D.Collision.Shapes:b2PolygonShape, xf1:Box2D.Common.Math:b2XForm, edge1:int, poly2:Box2D.Collision.Shapes:b2PolygonShape, xf2:Box2D.Common.Math:b2XForm) — Static Method , class Box2D.Collision.b2Collision
findMaxFrames(parent:flash.display:MovieClip, currentMax:int) — method, class com.pblabs.engine.resource.SWFResource
Recursively searches all child clips for the maximum frame count.
findMaxFrames(parent:flash.display:MovieClip, currentMax:int) — method, class com.pblabs.rendering2D.MovieClipRenderer
Find the child clip with the largest number of frames.
FindMaxSeparation(edgeIndex:Array, poly1:Box2D.Collision.Shapes:b2PolygonShape, xf1:Box2D.Common.Math:b2XForm, poly2:Box2D.Collision.Shapes:b2PolygonShape, xf2:Box2D.Common.Math:b2XForm) — Static Method , class Box2D.Collision.b2Collision
finish() — method, class com.pblabs.animation.Animator
Set the current value to the target value instantly.
FIVE — Constant Static Property, class com.pblabs.engine.core.InputKey
fixedRotation — Property, class Box2D.Dynamics.b2BodyDef
FixedSizeDivider — class, package com.pblabs.rendering2D.spritesheet
Divide a sprite sheet into fixed-size cells.
FLASH — Constant Static Property, class com.pblabs.engine.version.VersionType
FLEX — Constant Static Property, class com.pblabs.engine.version.VersionType
FlexSceneView — class, package com.pblabs.rendering2D.ui
FlexSceneView() — Constructor, class com.pblabs.rendering2D.ui.FlexSceneView
Constructor.
FlexSDKVersion — class, package com.pblabs.engine.version
Utility class to parse Flex SDK version strings.
FlexSDKVersion(versionString:String) — Constructor, class com.pblabs.engine.version.FlexSDKVersion
flexVersion — Property, class com.pblabs.engine.version.VersionDetails
_flip — Property, class Box2D.Collision.Features
flip — Property, class Box2D.Collision.Features
flipDisplayObject(obj:flash.display:DisplayObject, orientation:String) — Static Method , class com.pblabs.engine.PBUtil
Method for flipping a DisplayObject
FLIP_HORIZONTAL — Constant Static Property, class com.pblabs.engine.PBUtil
FLIP_VERTICAL — Constant Static Property, class com.pblabs.engine.PBUtil
fontAlign — Property, class com.pblabs.rendering2D.ui.PBLabel
Alignment of the label's text.
fontBold — Property, class com.pblabs.rendering2D.ui.PBLabel
Is the label's font bold?
fontColor — Property, class com.pblabs.rendering2D.ui.PBButton
Color of the button's label.
fontColor — Property, class com.pblabs.rendering2D.ui.PBLabel
Color of the label's caption.
fontSize — Property, class com.pblabs.rendering2D.ui.PBButton
Size of button label font.
fontSize — Property, class com.pblabs.rendering2D.ui.PBLabel
Size of the label's font.
formattedMessage — Property, class com.pblabs.engine.debug.LogEntry
The full message, formatted to include the reporter and method if they exist.
FOUR — Constant Static Property, class com.pblabs.engine.core.InputKey
FrameAnimator — class, package com.pblabs.animation
Class for spritesheet frameIndex animation ( from start frame number to end frame number )
_frameCache — Static Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent
frameCount — Property, class com.pblabs.rendering2D.spritesheet.CellCountDivider
How many frames are in this sprite sheet?
frameCount — Property, class com.pblabs.rendering2D.spritesheet.FixedSizeDivider
How many frames are in this sprite sheet?
frameCount — Property, interface com.pblabs.rendering2D.spritesheet.ISpriteSheetDivider
How many frames are in this sprite sheet?
frameCount — Property, class com.pblabs.rendering2D.spritesheet.SpriteContainerComponent
The number of frames the sprite container has.
frameRate — Property, class com.pblabs.rendering2D.AnimationControllerInfo
The desired framerate for this animation.
frameRate — Property, class com.pblabs.rendering2D.MovieClipRenderer
Framerate for playback.
frames — Property, class com.pblabs.rendering2D.spritesheet.SpriteContainerComponent
frequencyHz — Property, class Box2D.Dynamics.Joints.b2DistanceJointDef
frequencyHz — Property, class Box2D.Dynamics.Joints.b2MouseJointDef
friction — Property, class Box2D.Collision.b2ContactPoint
friction — Property, class Box2D.Collision.Shapes.b2ShapeDef
friction — Property, class Box2D.Dynamics.Contacts.b2ContactConstraint
friction — Property, class com.pblabs.box2D.CollisionShape
fromVars — Property, class com.pblabs.animation.TweenComponent
Tween start value(s).
front — Property, class com.pblabs.engine.core.SimplePriorityQueue
The front item or null if the heap is empty.
FSMComponent — class, package com.pblabs.components.stateMachine
Component that wraps a state machine and updates it based on game ticks.
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