| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| L — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| label — Property, class com.pblabs.rendering2D.ui.PBButton |
|
Text the button displays. |
| lastDamageFade — Property, class com.pblabs.components.basic.HealthComponent |
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A value which fades from 1 to 0 as time passes since the last damage. |
| lastDamageTimeFade — Property, class com.pblabs.components.basic.HealthComponent |
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| _lastLayerIndex — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| lastTime — Property, class com.pblabs.engine.core.ProcessManager |
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| layerCount — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| layerCount — Property, interface com.pblabs.rendering2D.IScene2D |
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Layers are assigned positive integers between 0 and N. |
| layerIndex — Property, class com.pblabs.box2D.Box2DDebugComponent |
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| _layerIndex — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| layerIndex — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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In what layer of the scene is this renderer drawn?
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| _layerIndexDirty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| layerIndexProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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If set, the layer index is gotten from this property every frame. |
| _layers — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| layers — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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Holds DisplayObjectSceneLayer instances to use for various layers. |
| layout() — method, class com.pblabs.engine.debug.LogViewer |
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| LazyBulkLoader — class, package br.com.stimuli.loading.lazyloaders |
| A serialized version of af BulkLoader instance. |
| LazyBulkLoader(url:any, name:String, numConnections:int, logLevel:int) — Constructor, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
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| lazyComplete — Event, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
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Dispatched when the external file representing this serialized bulk loader intance has been downloaded and parse. |
| LAZY_COMPLETE — Constant Static Property, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
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| LazyJSONLoader — Dynamic Class, package br.com.stimuli.loading.lazyloaders |
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| LazyJSONLoader(url:any, name:String, numConnections:int, logLevel:int) — Constructor, class br.com.stimuli.loading.lazyloaders.LazyJSONLoader |
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| _lazyParseLoader(withData:String) — method, class br.com.stimuli.loading.lazyloaders.LazyJSONLoader |
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| _lazyTheURL — Property, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
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| LazyXMLLoader — Dynamic Class, package br.com.stimuli.loading.lazyloaders |
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| LazyXMLLoader(url:any, name:String, numConnections:int, logLevel:int) — Constructor, class br.com.stimuli.loading.lazyloaders.LazyXMLLoader |
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| LEFT — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| LEFT_BRACE — Constant Static Property, class com.adobe.serialization.json.JSONTokenType |
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| LEFT_BRACKET — Constant Static Property, class com.adobe.serialization.json.JSONTokenType |
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| LEFT_BRACKET — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| length — Property, class Box2D.Dynamics.Joints.b2DistanceJointDef |
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| length — Property, class com.pblabs.engine.core.OrderedArray |
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| length — Property, class com.pblabs.engine.core.PBGroup |
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How many PBObjects are in this group?
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| length — Property, class com.pblabs.engine.core.PBSet |
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| Length() — method, class Box2D.Common.Math.b2Vec2 |
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| length1 — Property, class Box2D.Dynamics.Joints.b2PulleyJointDef |
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| length2 — Property, class Box2D.Dynamics.Joints.b2PulleyJointDef |
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| LengthSquared() — method, class Box2D.Common.Math.b2Vec2 |
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| level — Property, class com.pblabs.engine.core.LevelEvent |
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The level associated with this event. |
| level — Property, class com.pblabs.engine.mxml.GroupReference |
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The level at which the group will be instantiated. |
| level — Property, class com.pblabs.engine.mxml.LevelFileReference |
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The level at which the level file will be loaded. |
| levelCount — Property, class com.pblabs.engine.core.LevelManager |
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Returns the number of levels the LevelManager has data for. |
| LevelEvent — class, package com.pblabs.engine.core |
|
The LevelEvent is used by the LevelManager to dispatch information about the loaded
status of levels. |
| LevelEvent(type:String, level:int, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.engine.core.LevelEvent |
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| LevelFileReference — class, package com.pblabs.engine.mxml |
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The LevelFileReference class is meant to be used as an MXML tag to associate level
files with level numbers in the LevelManager. |
| LEVEL_LOADED_EVENT — Constant Static Property, class com.pblabs.engine.core.LevelEvent |
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This event is dispatched by the LevelManager when a level's data has been loaded. |
| LEVEL_LOADED_EVENT — Event, class com.pblabs.engine.core.LevelManager |
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| levelManager — Static Property, class com.pblabs.engine.PBE |
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Returns the LevelManager instance
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| LevelManager — class, package com.pblabs.engine.core |
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The LevelManager allows level files and groups to be added to a specific level so they
can be automatically managed when that level is loaded or unloaded. |
| levels — Property, class com.pblabs.engine.mxml.GroupReference |
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The levels at which the group will be instantiated. |
| levels — Property, class com.pblabs.engine.mxml.LevelFileReference |
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The levels at which the level file will be loaded. |
| LEVEL_UNLOADED_EVENT — Constant Static Property, class com.pblabs.engine.core.LevelEvent |
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This event is dispatched by the LevelManager when a level's data has been unloaded. |
| LEVEL_UNLOADED_EVENT — Event, class com.pblabs.engine.core.LevelManager |
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| lineAlpha — Property, class com.pblabs.rendering2D.SimpleShapeRenderer |
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The opacity of the line. |
| linear1 — Property, class Box2D.Dynamics.Joints.b2Jacobian |
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| linear2 — Property, class Box2D.Dynamics.Joints.b2Jacobian |
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| linearDamping — Property, class Box2D.Dynamics.b2BodyDef |
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| linearVelocity — Property, class com.pblabs.box2D.Box2DSpatialComponent |
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| lineColor — Property, class com.pblabs.rendering2D.SimpleShapeRenderer |
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Color of the line. |
| lineSize — Property, class com.pblabs.rendering2D.SimpleShapeRenderer |
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Thickness of the line. |
| _listDisplayObjects(current:flash.display:DisplayObject, indent:int) — Static Method , class com.pblabs.engine.debug.Console |
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| listeners — Static Property, class com.pblabs.engine.debug.Logger |
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| _listPBObjects(current:com.pblabs.engine.core:IPBObject, indent:int) — Static Method , class com.pblabs.engine.debug.Console |
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| load(filename:String, initialLevel:int) — method, class com.pblabs.engine.core.LevelManager |
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Starts up the level manager and loads level description data from an xml file. |
| load(filename:String) — method, class com.pblabs.engine.resource.Resource |
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Loads resource data from a file. |
| load(filename:String, resourceType:Class, onLoaded:Function, onFailed:Function, forceReload:Boolean) — method, class com.pblabs.engine.resource.ResourceManager |
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Loads a resource from a file. |
| load(onLoaded:Function, onProgress:Function, onProvideResources:Function) — method, class com.pblabs.engine.resource.provider.BulkLoaderResourceProvider |
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Use the function load(onLoaded:Function = null, onProgress:Function = null, onProvideResources:Function = null):void to load resources with the bulk loader
The function onLoaded(phase:int):void will be called when all items of a specific
loading phase are loaded by the BulkLoader
The function onProgress(phase:int, progress:int):void will be called when current loading phase is progressing
progress (0-100)
The function onProvideResources(phase:int):Array will be called for each loading
phase, starting with value of 1. |
| loaded — Property, class com.pblabs.rendering2D.MovieClipRenderer |
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Indicates if the SWFResource has been loaded
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| loaded — Property, class com.pblabs.rendering2D.SpriteRenderer |
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Indicates if the ImageResource has been loaded
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| loaded — Property, class com.pblabs.rendering2D.spritesheet.SpriteSheetComponent |
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Indicates if the ImageResource has been loaded
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| LOADED_EVENT — Constant Static Property, class com.pblabs.engine.core.TemplateManager |
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Defines the event to dispatch when a level file is successfully loaded. |
| LOADED_EVENT — Event, class com.pblabs.engine.resource.Resource |
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| LOADED_EVENT — Constant Static Property, class com.pblabs.engine.resource.ResourceEvent |
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This event is dispatched by a resource upon successful load of the resource's
data. |
| loadedRatio — Property, class br.com.stimuli.loading.BulkLoader |
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The ratio (0->1) of items to load / items total. |
| loadEntity(name:String) — method, class com.pblabs.engine.core.LevelManager |
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Loads an entity with the TemplateManager and tracks it. |
| loader — Property, class com.pblabs.engine.resource.provider.BulkLoaderResourceProvider |
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| loadFile(filename:String, forceReload:Boolean) — method, class com.pblabs.engine.core.TemplateManager |
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Loads a level file and adds its contents to the template manager. |
| loading — Property, class com.pblabs.rendering2D.MovieClipRenderer |
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Indicates if the resource is beeing loaded
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| loading — Property, class com.pblabs.rendering2D.SpriteRenderer |
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Indicates if the resource loading is in progress
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| loading — Property, class com.pblabs.rendering2D.spritesheet.SpriteSheetComponent |
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Indicates if the ImageResource loading is in progress
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| LoadingItem — class, package br.com.stimuli.loading.loadingtypes |
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An class used in BulkLoader instances.. |
| LoadingItem(url:flash.net:URLRequest, type:String, _uid:String) — Constructor, class br.com.stimuli.loading.loadingtypes.LoadingItem |
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| loadingStatus() — method, class br.com.stimuli.loading.BulkProgressEvent |
| Returns a String will all available information for this event. |
| loadLevel(index:int, force:Boolean) — method, class com.pblabs.engine.core.LevelManager |
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Loads the specified level and unloads any previous levels. |
| loadNextLevel() — method, class com.pblabs.engine.core.LevelManager |
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Loads the next level after the current level. |
| loadNow(key:any) — method, class br.com.stimuli.loading.BulkLoader |
| Forces the item specified by key to be loaded right away. |
| loadResource(filename:String, resourceType:Class, onLoaded:Function, onFailed:Function, forceReload:Boolean) — Static Method , class com.pblabs.engine.PBE |
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Loads a resource from a file. |
| localAnchor1 — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| localAnchor1 — Property, class Box2D.Dynamics.Joints.b2DistanceJointDef |
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| localAnchor1 — Property, class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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| localAnchor1 — Property, class Box2D.Dynamics.Joints.b2PulleyJointDef |
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| localAnchor1 — Property, class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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| localAnchor2 — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| localAnchor2 — Property, class Box2D.Dynamics.Joints.b2DistanceJointDef |
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| localAnchor2 — Property, class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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| localAnchor2 — Property, class Box2D.Dynamics.Joints.b2PulleyJointDef |
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| localAnchor2 — Property, class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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| localAxis1 — Property, class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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| localBounds — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| localCenter — Property, class Box2D.Common.Math.b2Sweep |
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| localPoint1 — Property, class Box2D.Collision.b2ManifoldPoint |
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| localPoint2 — Property, class Box2D.Collision.b2ManifoldPoint |
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| localPosition — Property, class Box2D.Collision.Shapes.b2CircleDef |
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| location — Property, class com.adobe.serialization.json.JSONParseError |
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Provides read-only access to the location variable. |
| lockGoal — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent |
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If true, the goal position cannot be changed. |
| log(reporter:any, message:String) — Static Method , class com.pblabs.engine.PBE |
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Print a message to the log. |
| logCache — Property, class com.pblabs.engine.debug.LogViewer |
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| LogColor — class, package com.pblabs.engine.debug |
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| LogEntry — class, package com.pblabs.engine.debug |
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Log entries are automatically created by the various methods on the Logger
class to store information related to an entry in the log. |
| LOG_ERRORS — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Will only trace errors. |
| LogEvent — class, package com.pblabs.engine.debug |
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A LogEvent is an event used by the Logger to dispatch log related information. |
| LogEvent(type:String, entry:com.pblabs.engine.debug:LogEntry, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.engine.debug.LogEvent |
| |
| logFunction — Property, class br.com.stimuli.loading.BulkLoader |
| The function to be used in logging. |
| Logger — class, package com.pblabs.engine.debug |
|
The Logger class provides mechanisms to print and listen for errors, warnings,
and general messages. |
| Logger(_owner:Class, defaultEnabled:Boolean) — Constructor, class com.pblabs.engine.debug.Logger |
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| LOG_INFO — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Ouputs noteworthy events such as when an item is started / finished loading. |
| LOG_SILENT — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Nothing will be logged |
| LOG_VERBOSE — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| LogLevel: Outputs everything that is happening. |
| _logViewer — Property, class com.pblabs.engine.debug.UIAppender |
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| LogViewer — class, package com.pblabs.engine.debug |
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Console UI, which shows console log activity in-game, and also accepts input from the user. |
| LogViewer() — Constructor, class com.pblabs.engine.debug.LogViewer |
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| LOG_WARNINGS — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Ouputs noteworthy events such as when an item is started / finished loading. |
| lookup(objectName:String) — Static Method , class com.pblabs.engine.PBE |
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Locate a PBObject (entity, set, group) by its name. |
| lookup(name:String) — method, class com.pblabs.engine.core.NameManager |
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Looks up a PBObject with the specified name. |
| lookupComponentByName(entityName:String, componentName:String) — Static Method , class com.pblabs.engine.PBE |
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Locate a named component on a named entity. |
| lookupComponentByName(name:String, componentName:String) — method, class com.pblabs.engine.core.NameManager |
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Looks up a component on an entity that has been registered. |
| lookupComponentByName(componentName:String) — method, interface com.pblabs.engine.entity.IEntity |
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Gets a component that was registered with a specific name on this entity. |
| lookupComponentByType(entityName:String, componentType:Class) — Static Method , class com.pblabs.engine.PBE |
|
Locate the first component of a type on a named entity. |
| lookupComponentByType(name:String, componentType:Class) — method, class com.pblabs.engine.core.NameManager |
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Looks up a component on an entity that has been registered. |
| lookupComponentByType(componentType:Class) — method, interface com.pblabs.engine.entity.IEntity |
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Gets a component of a specific type from this entity. |
| lookupComponentsByType(name:String, componentType:Class) — method, class com.pblabs.engine.core.NameManager |
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Looks up components on an entity that has been registered. |
| lookupComponentsByType(componentType:Class) — method, interface com.pblabs.engine.entity.IEntity |
|
Gets a list of all the components of a specific type that are on this
entity. |
| lookupEntity(entityName:String) — Static Method , class com.pblabs.engine.PBE |
|
Locate an IEntity by its name. |
| loop — Property, class com.pblabs.animation.TweenComponent |
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Set loop to true if the tween has to keep repeating. |
| loop — Property, class com.pblabs.rendering2D.AnimationControllerInfo |
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If true, then the animation loops. |
| loop — Property, class com.pblabs.rendering2D.MovieClipRenderer |
|
Should we loop the animation?
|
| LOOP_ANIMATION — Constant Static Property, class com.pblabs.animation.AnimatorType |
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The value to use for animations that should play once, and then start over. |
| lowerAngle — Property, class Box2D.Dynamics.Joints.b2RevoluteJointDef |
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| lowerBound — Property, class Box2D.Collision.b2AABB |
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| lowerBounds — Property, class Box2D.Collision.b2Proxy |
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| lowerTranslation — Property, class Box2D.Dynamics.Joints.b2PrismaticJointDef |
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| lowerValues — Property, class Box2D.Collision.b2BoundValues |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |