| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| p — Property, class Box2D.Collision.b2Point |
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| P — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| p1 — Property, class Box2D.Collision.b2Segment |
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| p2 — Property, class Box2D.Collision.b2Segment |
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| PAGE_DOWN — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| PAGE_UP — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| PairAdded(proxyUserData1:any, proxyUserData2:any) — method, class Box2D.Collision.b2PairCallback |
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| PairAdded(proxyUserData1:any, proxyUserData2:any) — method, class Box2D.Dynamics.b2ContactManager |
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| PairRemoved(proxyUserData1:any, proxyUserData2:any, pairUserData:any) — method, class Box2D.Collision.b2PairCallback |
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| PairRemoved(proxyUserData1:any, proxyUserData2:any, pairUserData:any) — method, class Box2D.Dynamics.b2ContactManager |
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| pan — Property, interface com.pblabs.sound.ISoundHandle |
|
Adjust the panning (-1 is left, 1 is right) for the sound. |
| _parent — Property, class com.pblabs.box2D.CollisionShape |
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| parseError(message:String) — method, class com.adobe.serialization.json.JSONTokenizer |
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Raises a parsing error with a specified message, tacking
on the error location and the original string. |
| parseVersionString(value:String) — method, class com.pblabs.engine.version.FlexSDKVersion |
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| path — Property, class br.com.stimuli.loading.utils.SmartURL |
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| pause(key:any, loadsNext:Boolean) — method, class br.com.stimuli.loading.BulkLoader |
| Stop loading the item identified by key. |
| _pause() — Static Method , class com.pblabs.engine.debug.Console |
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| pause() — method, interface com.pblabs.sound.ISoundHandle |
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Pause playback; can continue it with resume(). |
| PAUSE — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| pauseAll() — method, class br.com.stimuli.loading.BulkLoader |
| Stops loading all items of this BulkLoader instance. |
| pauseAllLoaders() — Static Method , class br.com.stimuli.loading.BulkLoader |
| Stops loading all items from all BulkLoader instances. |
| paused — Property, class com.pblabs.components.stateMachine.FSMComponent |
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If true, don't advance state machine logic. |
| paused — Property, class com.pblabs.rendering2D.AnimationController |
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If true, do not advance the animation state. |
| PAUSED_AT_START — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
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| PBButton — class, package com.pblabs.rendering2D.ui |
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Simple button for use in creating simple UIs. |
| PBButton() — Constructor, class com.pblabs.rendering2D.ui.PBButton |
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| PBE — class, package com.pblabs.engine |
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Utility class to simplify working with PushButton Engine. |
| PBGroup — class, package com.pblabs.engine.core |
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A group which owns the objects contained it. |
| PBLabel — class, package com.pblabs.rendering2D.ui |
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Simple label for simple UIs. |
| PBLabel() — Constructor, class com.pblabs.rendering2D.ui.PBLabel |
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| PBObject — class, package com.pblabs.engine.core |
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Base implementation of a named object that can exist in PBSets or PBGroups. |
| PBScrollBar — class, package com.pblabs.rendering2D.ui |
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Simple Scroll Bar for use in creating simple UIs. |
| PBScrollBar() — Constructor, class com.pblabs.rendering2D.ui.PBScrollBar |
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| PBSet — class, package com.pblabs.engine.core |
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Set of PBObjects. |
| PBUtil — class, package com.pblabs.engine |
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Contains math related utility methods. |
| pendingEntries — Static Property, class com.pblabs.engine.debug.Logger |
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| percentLoaded — Property, class br.com.stimuli.loading.BulkLoader |
| The percentage (0->1) of bytes loaded. |
| percentLoaded — Property, class br.com.stimuli.loading.BulkProgressEvent |
| A number between 0 - 1 that indicates progress regarding bytes |
| PERIOD — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| Persist(point:Box2D.Collision:b2ContactPoint) — method, class Box2D.Dynamics.b2ContactListener |
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| Persist(point:Box2D.Collision:b2ContactPoint) — method, class com.pblabs.box2D.ContactListener |
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| phase — Property, class com.pblabs.engine.resource.provider.BulkLoaderResourceProvider |
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Current loading phase
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| pickWithBias(min:int, max:int, bias:Number) — Static Method , class com.pblabs.engine.PBUtil |
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Pick an integer in a range, with a bias factor (from -1 to 1) to skew towards
low or high end of range. |
| pingpong — Property, class com.pblabs.animation.TweenComponent |
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Set this to true if you want to reverse the tween after it reaches the end value. |
| PING_PONG_ANIMATION — Constant Static Property, class com.pblabs.animation.AnimatorType |
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The value to use for animations that should play once, then reverse and animate back
to the start value. |
| PlaceholderScreen — class, package com.pblabs.screens |
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Simple placeholder screen which has a background fill and a caption in
the top left. |
| PlaceholderScreen(caption:String, bgColor:uint) — Constructor, class com.pblabs.screens.PlaceholderScreen |
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| _platformTime — Property, class com.pblabs.engine.core.ProcessManager |
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| platformTime — Property, class com.pblabs.engine.core.ProcessManager |
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Current time reported by getTimer(), updated every frame. |
| play() — method, class com.pblabs.animation.Animator |
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Starts playback. |
| play(animation:String, startValue:any) — method, class com.pblabs.animation.AnimatorComponent |
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Plays an animation that is on this component. |
| play(sound:any, category:String, pan:Number, loopCount:int, startDelay:Number, resourceType:Class) — method, interface com.pblabs.sound.ISoundManager |
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Play a supplied sound, returning a ISoundHandle which allows management
of the sound while it is playing. |
| play(sound:any, category:String, pan:Number, loopCount:int, startDelay:Number, resourceType:Class) — method, class com.pblabs.sound.SoundManager |
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| PLAY_ANIMATION_ONCE — Constant Static Property, class com.pblabs.animation.AnimatorType |
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The value to use for animations that should play once and then stop. |
| playCount — Property, class com.pblabs.animation.TweenComponent |
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How many times the tween has to run. |
| playing — Property, class com.pblabs.sound.BackgroundMusicComponent |
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| playingSounds — Property, class com.pblabs.sound.SoundManager |
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| playTime — Property, class com.pblabs.animation.TweenComponent |
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How long the tween has to run in seconds. |
| PLUS — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| PointAnimator — class, package com.pblabs.animation |
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Animator subclass for animating the flash.geom.Point class. |
| pointCount — Property, class Box2D.Collision.b2Manifold |
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| pointCount — Property, class Box2D.Dynamics.Contacts.b2ContactConstraint |
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| pointOccupied(pos:flash.geom:Point, mask:com.pblabs.engine.core:ObjectType, scene:com.pblabs.rendering2D:IScene2D) — method, class com.pblabs.box2D.Box2DSpatialComponent |
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All points in our bounding box are occupied. |
| pointOccupied(worldPosition:flash.geom:Point, mask:com.pblabs.engine.core:ObjectType) — method, class com.pblabs.rendering2D.BitmapRenderer |
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| pointOccupied(worldPosition:flash.geom:Point, mask:com.pblabs.engine.core:ObjectType) — method, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Is the rendered object opaque at the request position in screen space?
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| pointOccupied(pos:flash.geom:Point, mask:com.pblabs.engine.core:ObjectType, scene:com.pblabs.rendering2D:IScene2D) — method, interface com.pblabs.rendering2D.ISpatialObject2D |
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Return true if the specified point is occupied by this object, used for
ObjectsUnderPoint. |
| pointOccupied(pos:flash.geom:Point, mask:com.pblabs.engine.core:ObjectType, scene:com.pblabs.rendering2D:IScene2D) — method, class com.pblabs.rendering2D.SimpleSpatialComponent |
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All points in our bounding box are occupied. |
| points — Property, class Box2D.Collision.b2Manifold |
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| points — Property, class Box2D.Dynamics.Contacts.b2ContactConstraint |
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| PolygonCollisionShape — class, package com.pblabs.box2D |
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| pop() — method, class com.pblabs.screens.ScreenManager |
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Pop the top of the stack and change to the new top element. |
| popStageQuality() — Static Method , class com.pblabs.engine.PBE |
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Restore stage quality to previous value. |
| port — Property, class br.com.stimuli.loading.utils.SmartURL |
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| position — Property, class Box2D.Collision.b2ContactPoint |
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| position — Property, class Box2D.Common.Math.b2XForm |
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| position — Property, class Box2D.Dynamics.b2BodyDef |
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| position — Property, class Box2D.Dynamics.Contacts.b2ContactResult |
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| position — Property, class com.pblabs.box2D.Box2DSpatialComponent |
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| _position — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| position — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Position of the renderer in scene space. |
| position — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| position — Property, interface com.pblabs.rendering2D.IMobileSpatialObject2D |
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Position getter. |
| position — Property, interface com.pblabs.rendering2D.IScene2D |
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The location of the view onto the scene. |
| position — Property, class com.pblabs.rendering2D.RayHitInfo |
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Position of the contact. |
| position — Property, class com.pblabs.rendering2D.SimpleSpatialComponent |
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| positionCorrection — Property, class Box2D.Dynamics.b2TimeStep |
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| positionImpulse — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| _positionOffset — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| positionOffset — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Sets a position offset that will offset the sprite. |
| positionProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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If set, position is gotten from this property every frame. |
| prev — Property, class Box2D.Dynamics.Contacts.b2ContactEdge |
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| prev — Property, class Box2D.Dynamics.Joints.b2JointEdge |
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| PREVENT_CACHING — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| If true a random query (or post data parameter) will be added to prevent caching. |
| _prevTimescale — Static Property, class com.pblabs.engine.debug.Console |
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| primary — Property, class Box2D.Dynamics.Contacts.b2ContactRegister |
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| print(message:String) — method, class com.pblabs.engine.debug.Logger |
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| print(reporter:any, message:String) — Static Method , class com.pblabs.engine.debug.Logger |
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Prints a general message to the log. |
| printCustom(reporter:any, method:String, message:String, type:String) — Static Method , class com.pblabs.engine.debug.Logger |
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Prints a message to the log. |
| printFooter(report:any, message:String) — Static Method , class com.pblabs.engine.debug.Logger |
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| printHeader(report:any, message:String) — Static Method , class com.pblabs.engine.debug.Logger |
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| priority — Property, class com.pblabs.engine.components.ThinkingComponent |
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| priority — Property, interface com.pblabs.engine.core.IPrioritizable |
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Change the priority. |
| priority — Property, class com.pblabs.rendering2D.AnimationControllerInfo |
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Used when setting animation states; a higher priority
animation will override a lower priority animation. |
| PRIORITY — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| An int that controls which items are loaded first. |
| processCommand() — method, class com.pblabs.engine.debug.LogViewer |
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| processEntry(entry:com.pblabs.engine.debug:LogEntry) — Static Method , class com.pblabs.engine.debug.Logger |
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| processInterface — Property, class com.pblabs.animation.Tween |
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| processLine(line:String) — Static Method , class com.pblabs.engine.debug.Console |
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Take a line of console input and process it, executing any command. |
| _processManager — Static Property, class com.pblabs.engine.PBE |
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| processManager — Static Property, class com.pblabs.engine.PBE |
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Returns the ProcessManager instance
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| ProcessManager — class, package com.pblabs.engine.core |
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The process manager manages all time related functionality in the engine. |
| processMode — Property, class com.pblabs.animation.TweenComponent |
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The modus (Frame or Tick) that is used to advance this tween. |
| PROCESS_ONFRAME — Constant Static Property, class com.pblabs.animation.Tween |
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Use ProcessManager onFrame processMode
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| PROCESS_ONTICK — Constant Static Property, class com.pblabs.animation.Tween |
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Use ProcessManager onTick processMode
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| ProcessThree(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s:Array, p2s:Array, points:Array) — Static Method , class Box2D.Collision.b2Distance |
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| ProcessTwo(x1:Box2D.Common.Math:b2Vec2, x2:Box2D.Common.Math:b2Vec2, p1s:Array, p2s:Array, points:Array) — Static Method , class Box2D.Collision.b2Distance |
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| Profiler — class, package com.pblabs.engine.debug |
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Simple, static hierarchical block profiler. |
| progress — Event, class br.com.stimuli.loading.BulkLoader |
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Dispatched on download progress by any of the items to download. |
| progress — Event, class br.com.stimuli.loading.loadingtypes.LoadingItem |
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Dispatched on download progress. |
| progress — Property, class com.pblabs.rendering2D.ui.PBScrollBar |
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| PROGRESS — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
|
The name of the event
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| PROGRESS — Constant Static Property, class br.com.stimuli.loading.BulkProgressEvent |
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| property — Property, class com.pblabs.components.stateMachine.PropertyTransition |
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| property — Property, class com.pblabs.engine.entity.PropertyReference |
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The path to the property that this references. |
| property — Property, class com.pblabs.tweaker.TweakerMapEntry |
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| propertyBag — Property, interface com.pblabs.components.stateMachine.IMachine |
|
Property bag, if any, related to this state machine. |
| propertyBag — Property, class com.pblabs.components.stateMachine.Machine |
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| propertyBag — Property, class com.pblabs.components.stateMachine.ThinkingMachineInstance |
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| PropertyReference — class, package com.pblabs.engine.entity |
|
A property reference stores the information necessary to lookup a property
on an entity. |
| PropertyReference(property:String) — Constructor, class com.pblabs.engine.entity.PropertyReference |
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| PropertyTransition — class, package com.pblabs.components.stateMachine |
|
Check that a component container property evaluates to some value before
changing state. |
| protocol — Property, class br.com.stimuli.loading.utils.SmartURL |
| |
| provideResources() — method, class com.pblabs.engine.resource.provider.BulkLoaderResourceProvider |
|
override this method to provide resources to be loaded in each phase
the function should return an array with resource objects (Object)
each object should have the following attributes
id:String unique id of item to load
url:String url of item to load
type:Class PBE resource type class
|
| proxyId — Property, class Box2D.Collision.b2Bound |
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| proxyId1 — Property, class Box2D.Collision.b2BufferedPair |
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| proxyId1 — Property, class Box2D.Collision.b2Pair |
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| proxyId2 — Property, class Box2D.Collision.b2BufferedPair |
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| proxyId2 — Property, class Box2D.Collision.b2Pair |
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| proxyUrl — Property, class com.pblabs.tweaker.GoogleSpreadsheetTweaker |
|
The URL for the proxy script, described in the web subfolder of this
project. |
| PulsatingGlowModifier — class, package com.pblabs.rendering2D.modifier.animating |
| |
| PulsatingGlowModifier(fromGlow:com.pblabs.rendering2D.modifier:GlowModifier, toGlow:com.pblabs.rendering2D.modifier:GlowModifier) — Constructor, class com.pblabs.rendering2D.modifier.animating.PulsatingGlowModifier |
| |
| push(screenName:String) — method, class com.pblabs.screens.ScreenManager |
|
Switch to the specified screen, saving the current screen in the
stack so you can pop() and return to it later. |
| pushStageQuality(newQuality:String) — Static Method , class com.pblabs.engine.PBE |
|
Set stage quality to a new value, and store the old value so we
can restore it later. |
| PutToSleep() — method, class Box2D.Dynamics.b2Body |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |