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S — Constant Static Property, class com.pblabs.engine.core.InputKey
SayGoodbyeJoint(joint:Box2D.Dynamics.Joints:b2Joint) — method, class Box2D.Dynamics.b2DestructionListener
SayGoodbyeShape(shape:Box2D.Collision.Shapes:b2Shape) — method, class Box2D.Dynamics.b2DestructionListener
_scale — Property, class com.pblabs.box2D.Box2DManagerComponent
scale — Property, class com.pblabs.box2D.Box2DManagerComponent
_scale — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
scale — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
You can scale things on the X and Y axes.
scale — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent
X/Y scaling for the SWF as it renders to bitmap.
SCALE_CENTER — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier
SCALE_FILL — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier
scaleMode — Property, class com.pblabs.rendering2D.modifier.SizeModifier
SCALE_NONE — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier
scaleProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
If set, scale is gotten from this property every frame.
SCALE_STRETCHED — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier
SCALE_ZOOM — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier
_scene — Static Property, class com.pblabs.engine.PBE
scene — Static Property, class com.pblabs.engine.PBE
_scene — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
scene — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
The scene which is responsible for drawing this renderer.
_sceneAlignment — Property, class com.pblabs.rendering2D.DisplayObjectScene
sceneAlignment — Property, class com.pblabs.rendering2D.DisplayObjectScene
How the scene is aligned relative to its position property.
sceneAlignment — Property, interface com.pblabs.rendering2D.IScene2D
How the scene is aligned relative to its position property.
SceneAlignment — final class, package com.pblabs.rendering2D
Helper class for controlling alignment of scene relative to its position.
sceneBounds — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
Our bounds in scene coordinates.
sceneView — Property, class com.pblabs.rendering2D.BitmapDataScene
_sceneView — Property, class com.pblabs.rendering2D.DisplayObjectScene
sceneView — Property, class com.pblabs.rendering2D.DisplayObjectScene
The IUITarget to which we will be displaying the scene.
sceneView — Property, interface com.pblabs.rendering2D.IScene2D
The SceneView where the contents of this scene will be displayed.
SceneView — class, package com.pblabs.rendering2D.ui
This class can be set as the SceneView on the BaseSceneComponent class and is used as the canvas to draw the objects that make up the scene.
SceneView() — Constructor, class com.pblabs.rendering2D.ui.SceneView
sceneViewBounds — Property, class com.pblabs.rendering2D.DisplayObjectScene
sceneViewBounds — Property, interface com.pblabs.rendering2D.IScene2D
The region of the scene we are currently viewing.
_sceneViewBoundsCache — Property, class com.pblabs.rendering2D.DisplayObjectScene
_sceneViewName — Property, class com.pblabs.rendering2D.DisplayObjectScene
sceneViewName — Property, class com.pblabs.rendering2D.DisplayObjectScene
sceneViewResized(event:flash.events:Event) — method, class com.pblabs.rendering2D.DisplayObjectScene
schedule(delay:Number, thisObject:Object, callback:Function, ... rest) — method, class com.pblabs.engine.core.ProcessManager
Schedules a function to be called at a specified time in the future.
SchemaGenerator — class, package com.pblabs.engine.core
This class generates a schema file for the application so it can be edited by the PBEditor.
SchemaGenerator() — Constructor, class com.pblabs.engine.core.SchemaGenerator
screenManager — Static Property, class com.pblabs.engine.PBE
Returns the ScreenManager instance
ScreenManager — class, package com.pblabs.screens
A simple system for managing a game's UI.
ScreenManager() — Constructor, class com.pblabs.screens.ScreenManager
screenPan(deltaX:int, deltaY:int) — method, class com.pblabs.rendering2D.DisplayObjectScene
screenPan(deltaX:int, deltaY:int) — method, interface com.pblabs.rendering2D.IScene2D
Pan-the view by (deltaX, deltaY) screen pixels.
screenParent — Property, class com.pblabs.screens.ScreenManager
This is where the screens are added and removed.
SCROLL_LOCK — Constant Static Property, class com.pblabs.engine.core.InputKey
scrollTextField() — method, class com.pblabs.rendering2D.ui.PBScrollBar
SECURITY_ERROR — Constant Static Property, class br.com.stimuli.loading.BulkLoader
The name of the event
seek(amount:Number) — method, class com.pblabs.engine.core.ProcessManager
Forces the process manager to seek its virtualTime by the specified amount.
separation — Property, class Box2D.Collision.b2ContactPoint
separation — Property, class Box2D.Collision.b2ManifoldPoint
separation — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
serialize(xml:XML) — method, class com.pblabs.engine.core.InputMap
serializes the InputMap to a format containing just key value pairs with the key representing the name of an input event and the value representing the name of the key from the InputKey class.
serialize(xml:XML) — method, class com.pblabs.engine.core.LevelManager
serializes the object to XML.
serialize(xml:XML) — method, class com.pblabs.engine.core.ObjectType
serializes the object to XML.
serialize(xml:XML) — method, interface com.pblabs.engine.entity.IEntity
Creates an XML description of this entity, including all currently attached components.
serialize(xml:XML) — method, class com.pblabs.engine.entity.PropertyReference
serializes the object to XML.
serialize(xml:XML) — method, class com.pblabs.engine.serialization.Enumerable
serializes the object to XML.
serialize(xml:XML) — method, interface com.pblabs.engine.serialization.ISerializable
serializes the object to XML.
serialize(object:any, xml:XML) — method, class com.pblabs.engine.serialization.Serializer
Serializes an object to XML.
Serializer — class, package com.pblabs.engine.serialization
Singleton class for serializing and deserializing objects.
Serializer() — Constructor, class com.pblabs.engine.serialization.Serializer
Set(id:Box2D.Collision:b2ContactID) — method, class Box2D.Collision.b2ContactID
Set(m:Box2D.Collision:b2Manifold) — method, class Box2D.Collision.b2Manifold
Set(m:Box2D.Collision:b2ManifoldPoint) — method, class Box2D.Collision.b2ManifoldPoint
Set(rr:Number, gg:Number, bb:Number) — method, class Box2D.Common.b2Color
Set(angle:Number) — method, class Box2D.Common.Math.b2Mat22
Set(x_:Number, y_:Number) — method, class Box2D.Common.Math.b2Vec2
Set(x:Box2D.Common.Math:b2XForm) — method, class Box2D.Common.Math.b2XForm
Set(x1:Box2D.Common.Math:b2Vec2, a1:Number, x2:Box2D.Common.Math:b2Vec2, a2:Number) — method, class Box2D.Dynamics.Joints.b2Jacobian
SetAngularVelocity(omega:Number) — method, class Box2D.Dynamics.b2Body
setAnimation(ai:com.pblabs.rendering2D:AnimationControllerInfo) — method, class com.pblabs.rendering2D.AnimationController
Set the current animation to specified info.
SetAsBox(hx:Number, hy:Number) — method, class Box2D.Collision.Shapes.b2PolygonDef
SetAsOrientedBox(hx:Number, hy:Number, center:Box2D.Common.Math:b2Vec2, angle:Number) — method, class Box2D.Collision.Shapes.b2PolygonDef
SetBoundaryListener(listener:Box2D.Dynamics:b2BoundaryListener) — method, class Box2D.Dynamics.b2World
SetBuffered() — method, class Box2D.Collision.b2Pair
SetBullet(flag:Boolean) — method, class Box2D.Dynamics.b2Body
setCachedFrames(frames:SWFSpriteSheetComponent.as$190:CachedFramesData) — method, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent
Caches the frames based on the current values.
setCategoryMuted(category:String, muted:Boolean) — method, interface com.pblabs.sound.ISoundManager
Mute a named category of sounds.
setCategoryMuted(category:String, value:Boolean) — method, class com.pblabs.sound.SoundManager
setCategoryTransform(category:String, transform:flash.media:SoundTransform) — method, interface com.pblabs.sound.ISoundManager
Adjust the SoundTransform for a given category.
setCategoryTransform(category:String, transform:flash.media:SoundTransform) — method, class com.pblabs.sound.SoundManager
setCategoryVolume(category:String, volume:Number) — method, interface com.pblabs.sound.ISoundManager
Adjust the volume of a named category of sounds.
setCategoryVolume(category:String, value:Number) — method, class com.pblabs.sound.SoundManager
SetContactFilter(filter:Box2D.Dynamics:b2ContactFilter) — method, class Box2D.Dynamics.b2World
SetContactListener(listener:Box2D.Dynamics:b2ContactListener) — method, class Box2D.Dynamics.b2World
SetContinuousPhysics(flag:Boolean) — method, class Box2D.Dynamics.b2World
setCurrentEntity(e:com.pblabs.engine.entity:IEntity) — method, class com.pblabs.engine.serialization.Serializer
Set the entity relative to which current serialization work is happening.
setCurrentState(name:String) — method, interface com.pblabs.components.stateMachine.IMachine
Update the FSM to be in a new state.
setCurrentState(name:String) — method, class com.pblabs.components.stateMachine.Machine
setCurrentState(name:String) — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance
SetDebugDraw(debugDraw:Box2D.Dynamics:b2DebugDraw) — method, class Box2D.Dynamics.b2World
setDebugDrawer(drawer:Box2D.Dynamics:b2DebugDraw) — method, class com.pblabs.box2D.Box2DManagerComponent
SetDestructionListener(listener:Box2D.Dynamics:b2DestructionListener) — method, class Box2D.Dynamics.b2World
setDisplayObjectIndex(dObj:flash.display:DisplayObject, index:int) — method, class com.pblabs.rendering2D.ui.FlexSceneView
setDisplayObjectIndex(dobj:flash.display:DisplayObject, index:int) — method, interface com.pblabs.rendering2D.ui.IUITarget
Set the index of a display object which is added to this control.
setDisplayObjectIndex(dObj:flash.display:DisplayObject, index:int) — method, class com.pblabs.rendering2D.ui.SceneView
SetFilterData(filter:Box2D.Collision.Shapes:b2FilterData) — method, class Box2D.Collision.Shapes.b2Shape
SetFinal() — method, class Box2D.Collision.b2Pair
SetFlags(flags:uint) — method, class Box2D.Dynamics.b2DebugDraw
SetGravity(gravity:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2World
setHistory(old:String) — method, class com.pblabs.engine.debug.LogViewer
SetIdentity() — method, class Box2D.Common.Math.b2Mat22
SetIdentity() — method, class Box2D.Common.Math.b2XForm
setInfo(bytesLoaded:int, bytesTotal:int, bytesTotalCurrent:int, itemsLoaded:int, itemsTotal:int, weightPercent:Number) — method, class br.com.stimuli.loading.BulkProgressEvent
Sets loading information.
SetLimits(lower:Number, upper:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint
SetLimits(lower:Number, upper:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint
SetLinearVelocity(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body
setLoadFileCallbacks(load:Function, unload:Function) — method, class com.pblabs.engine.core.LevelManager
With this method, you can override the default file loading methods by having custom functions called instead of the defaults.
setLoadGroupCallbacks(load:Function, unload:Function) — method, class com.pblabs.engine.core.LevelManager
With this method, you can override the default group loading methods by having custom functions called instead of the defaults.
SetM(m:Box2D.Common.Math:b2Mat22) — method, class Box2D.Common.Math.b2Mat22
SetMass(massData:Box2D.Collision.Shapes:b2MassData) — method, class Box2D.Dynamics.b2Body
SetMassFromShapes() — method, class Box2D.Dynamics.b2Body
SetMaxMotorForce(force:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint
SetMaxMotorTorque(torque:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint
SetMotorSpeed(speed:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint
SetMotorSpeed(speed:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint
SetNext(next:uint) — method, class Box2D.Collision.b2Proxy
_setPointProperty(reference:String, xIn:String, yIn:String) — Static Method , class com.pblabs.engine.debug.Console
SetPositionCorrection(flag:Boolean) — method, class Box2D.Dynamics.b2World
setProperty(name:any, value:any) — method, class com.pblabs.engine.core.OrderedArray
_setProperty(reference:String, value:any) — Static Method , class com.pblabs.engine.debug.Console
setProperty(property:com.pblabs.engine.entity:PropertyReference, value:any) — method, interface com.pblabs.engine.entity.IPropertyBag
Sets the value of a property on this entity.
SetRemoved() — method, class Box2D.Collision.b2Pair
_sets — Property, class com.pblabs.engine.core.PBObject
SetTarget(target:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.Joints.b2MouseJoint
_setTimescale(value:Number) — Static Method , class com.pblabs.engine.debug.Console
SetUserData(data:any) — method, class Box2D.Collision.Shapes.b2Shape
SetUserData(data:any) — method, class Box2D.Dynamics.b2Body
SetUserData(data:any) — method, class Box2D.Dynamics.Joints.b2Joint
SetV(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2
SetVV(c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Mat22
SetWarmStarting(flag:Boolean) — method, class Box2D.Dynamics.b2World
setWorldCenter(pos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
setWorldCenter(position:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
Center the view on a position in world space.
SetXForm(position:Box2D.Common.Math:b2Vec2, angle:Number) — method, class Box2D.Dynamics.b2Body
SetZero() — method, class Box2D.Common.Math.b2Mat22
SetZero() — method, class Box2D.Common.Math.b2Vec2
SetZero() — method, class Box2D.Dynamics.Joints.b2Jacobian
SEVEN — Constant Static Property, class com.pblabs.engine.core.InputKey
SFX_MIXER_CATEGORY — Constant Static Property, class com.pblabs.sound.SoundManager
shape1 — Property, class Box2D.Collision.b2ContactPoint
shape1 — Property, class Box2D.Dynamics.Contacts.b2ContactResult
shape2 — Property, class Box2D.Collision.b2ContactPoint
shape2 — Property, class Box2D.Dynamics.Contacts.b2ContactResult
sheets — Property, class com.pblabs.rendering2D.spritesheet.MultiSpriteSheetHelper
SHIFT — Constant Static Property, class com.pblabs.engine.core.InputKey
ShouldCollide(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape) — method, class Box2D.Dynamics.b2ContactFilter
ShouldCollide(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape) — method, class com.pblabs.box2D.ContactFilter
showStackTrace — Static Property, class com.pblabs.engine.debug.Console
SimplePriorityQueue — class, package com.pblabs.engine.core
A priority queue to manage prioritized data.
SimplePriorityQueue(size:int) — Constructor, class com.pblabs.engine.core.SimplePriorityQueue
Initializes a priority queue with a given size.
SimpleShapeRenderer — class, package com.pblabs.rendering2D
Draw a simple shape, a box or a circle, with color.
SimpleShapeRenderer() — Constructor, class com.pblabs.rendering2D.SimpleShapeRenderer
SimpleSpatialComponent — class, package com.pblabs.rendering2D
Very basic spatial component that exists at a position.
simulateKeyDown(keyCode:int) — method, class com.pblabs.engine.core.InputManager
Simulates a key press.
simulateKeyUp(keyCode:int) — method, class com.pblabs.engine.core.InputManager
Simulates a key release.
simulateMouseDown() — method, class com.pblabs.engine.core.InputManager
Simulates clicking the mouse button.
simulateMouseMove() — method, class com.pblabs.engine.core.InputManager
Simulates moving the mouse button.
simulateMouseOut() — method, class com.pblabs.engine.core.InputManager
simulateMouseOver() — method, class com.pblabs.engine.core.InputManager
simulateMouseUp() — method, class com.pblabs.engine.core.InputManager
Simulates releasing the mouse button.
simulateMouseWheel() — method, class com.pblabs.engine.core.InputManager
s_initialized — Static Property, class Box2D.Dynamics.Contacts.b2Contact
SIX — Constant Static Property, class com.pblabs.engine.core.InputKey
size — Property, class com.pblabs.box2D.Box2DSpatialComponent
size — Property, class com.pblabs.engine.core.SimplePriorityQueue
_size — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
size — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
Explicitly set the size.
size — Property, interface com.pblabs.rendering2D.IMobileSpatialObject2D
Size getter.
size — Property, class com.pblabs.rendering2D.SimpleSpatialComponent
SizeModifier — class, package com.pblabs.rendering2D.modifier
SizeModifier(newWidth:int, newHeight:int, scaleMode:int, fillColor:uint) — Constructor, class com.pblabs.rendering2D.modifier.SizeModifier
sizeProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
If set, size is determined by this property every frame.
SLASH — Constant Static Property, class com.pblabs.engine.core.InputKey
SmartURL — class, package br.com.stimuli.loading.utils
SmartURL(rawString:String) — Constructor, class br.com.stimuli.loading.utils.SmartURL
_smoothing — Property, class com.pblabs.rendering2D.BitmapRenderer
smoothing — Property, class com.pblabs.rendering2D.BitmapRenderer
smoothing — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent
Whether or not the bitmaps that are drawn should be smoothed.
snapToNearestPixels — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
if set this to false, positions will be handeled with numbers insteed of integers makes slow movement smoother for example
Solve(out:Box2D.Common.Math:b2Vec2, bX:Number, bY:Number) — method, class Box2D.Common.Math.b2Mat22
Solve(step:Box2D.Dynamics:b2TimeStep, gravity:Box2D.Common.Math:b2Vec2, correctPositions:Boolean, allowSleep:Boolean) — method, class Box2D.Dynamics.b2Island
Solve(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2World
SolvePositionConstraints(baumgarte:Number) — method, class Box2D.Dynamics.Contacts.b2ContactSolver
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2DistanceJoint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2GearJoint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2Joint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2MouseJoint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2PrismaticJoint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2PulleyJoint
SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2RevoluteJoint
SolveTOI(subStep:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2Island
SolveTOI(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2World
SolveVelocityConstraints() — method, class Box2D.Dynamics.Contacts.b2ContactSolver
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2DistanceJoint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2GearJoint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2Joint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2MouseJoint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2PulleyJoint
SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint
someArray — Property, class com.pblabs.engine.serialization.TestForMetadata
sortItemsByPriority() — method, class br.com.stimuli.loading.BulkLoader
Updates the priority queue
sortSpatials(array:Array) — method, class com.pblabs.rendering2D.DisplayObjectScene
sortSpatials(array:Array) — method, interface com.pblabs.rendering2D.IScene2D
SoundCategory — final class, package com.pblabs.sound
State pertaining to a whole category of sounds.
SOUND_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader
List of file extensions that will be automagically treated as sound for loading.
_soundManager — Static Property, class com.pblabs.engine.PBE
soundManager — Static Property, class com.pblabs.engine.PBE
Returns the global SoundManager instance.
SoundManager — class, package com.pblabs.sound
This class implements the ISoundManager interface.
SoundManager() — Constructor, class com.pblabs.sound.SoundManager
_soundObject — Property, class com.pblabs.engine.resource.MP3Resource
The loaded sound.
soundObject — Property, class com.pblabs.engine.resource.MP3Resource
soundObject — Property, class com.pblabs.engine.resource.SoundResource
SoundResource — class, package com.pblabs.engine.resource
Parent class for any resources which provide Sound objects.
s_p1 — Static Property, class Box2D.Collision.b2TimeOfImpact
s_p2 — Static Property, class Box2D.Collision.b2TimeOfImpact
SPACE — Constant Static Property, class com.pblabs.engine.core.InputKey
spatialManager — Property, class com.pblabs.box2D.Box2DDebugComponent
spatialManager — Property, class com.pblabs.box2D.Box2DSpatialComponent
_spatialManager — Static Property, class com.pblabs.engine.PBE
spatialManager — Static Property, class com.pblabs.engine.PBE
spatialManager — Property, class com.pblabs.rendering2D.SimpleSpatialComponent
The spatial manager this object belongs to.
speed — Property, class br.com.stimuli.loading.BulkLoader
speedAvg — Property, class br.com.stimuli.loading.BulkLoader
The average speed (in kb/s) for the entire loading.
SplashScreen — class, package com.pblabs.screens
Simple screen to display an image, and advance to another screen when the user clicks.
SplashScreen(image:String, nextScreen:String) — Constructor, class com.pblabs.screens.SplashScreen
See class description.
spreadsheetUrl — Property, class com.pblabs.tweaker.GoogleSpreadsheetTweaker
The feed for a publicly accessible Google Spreadsheet.
sprintf(format:String, ... rest) — Package Function, com.pblabs.engine.core
SpriteContainerComponent — class, package com.pblabs.rendering2D.spritesheet
An abstract class to allow access to a set of sprites.
spriteForPointChecks — Property, class com.pblabs.rendering2D.SimpleSpatialComponent
If set, a SpriteRenderComponent we can use to fulfill point occupied tests.
spriteIndex — Property, class com.pblabs.rendering2D.SpriteSheetRenderer
SpriteRenderer — class, package com.pblabs.rendering2D
Render Component that will load and render a ImageResource as a Sprite
SpriteRenderer() — Constructor, class com.pblabs.rendering2D.SpriteRenderer
Constructor
spriteSheet — Property, class com.pblabs.rendering2D.AnimationControllerInfo
Sprite sheet containing this animation.
spriteSheet — Property, class com.pblabs.rendering2D.SpriteSheetRenderer
SpriteSheetComponent — class, package com.pblabs.rendering2D.spritesheet
Handles loading and retrieving data about a sprite sheet to use for rendering.
spriteSheetReference — Property, class com.pblabs.rendering2D.AnimationController
Property to set to the current sprite sheet.
SpriteSheetRenderer — class, package com.pblabs.rendering2D
s_registers — Static Property, class Box2D.Dynamics.Contacts.b2Contact
stabbingCount — Property, class Box2D.Collision.b2Bound
start(withConnections:int) — method, class br.com.stimuli.loading.BulkLoader
Start loading all items added previously
start(numConnections:int) — method, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader
Starts to fetch the external data that will define a BulkLoader instance when parsed.
start(startValue:any, targetValue:any, duration:Number, type:com.pblabs.animation:AnimatorType, repeatCount:int) — method, class com.pblabs.animation.Animator
Starts the animation.
start() — method, class com.pblabs.animation.Tween
(Re)start the tween.
start(initialLevel:int) — method, class com.pblabs.engine.core.LevelManager
Starts up the LevelManager.
start() — method, class com.pblabs.engine.core.ProcessManager
Starts the process manager.
start() — method, class com.pblabs.sound.BackgroundMusicComponent
startDragging() — method, class com.pblabs.rendering2D.ui.PBScrollBar
started — Static Property, class com.pblabs.engine.PBE
True if PBE.startup has been called.
started — Property, class com.pblabs.engine.core.ProcessManager
started — Static Property, class com.pblabs.engine.debug.Logger
startEvent — Property, class com.pblabs.rendering2D.AnimationControllerInfo
Name of event to fire on the entity when this animation starts.
startFrame — Property, class com.pblabs.animation.FrameAnimator
The starting frame number (first frame would be 1)
startSound — Property, class com.pblabs.components.basic.EventSoundTrigger
Play a sound when we are created?
startup(mainClass:flash.display:Sprite) — Static Method , class com.pblabs.engine.PBE
Start the engine by giving it a reference to the root of the display hierarchy.
startup() — Static Method , class com.pblabs.engine.debug.Logger
Initialize the logging system.
startValue — Property, class com.pblabs.animation.Animator
The value the animation should start at.
stateMachine — Property, class com.pblabs.components.stateMachine.FSMComponent
The actual state machine.
states — Property, class com.pblabs.components.stateMachine.Machine
Set of states, indexed by name.
states — Property, class com.pblabs.components.stateMachine.MachineDescription
Set of states, indexed by name.
staticTypeMap — Static Property, class com.pblabs.engine.core.InputKey
A dictionary mapping the string names of all the keys to the InputKey they represent.
_stats — Static Property, class com.pblabs.engine.debug.Console
Stats — class, package com.pblabs.engine.debug
Stats() — Constructor, class com.pblabs.engine.debug.Stats
status — Property, class Box2D.Collision.b2Pair
Step(dt:Number, iterations:int) — method, class Box2D.Dynamics.b2World
stop() — method, class com.pblabs.animation.Animator
Stops playback.
stop() — method, class com.pblabs.animation.Tween
Stops/pauzes the tween.
stop() — method, class com.pblabs.engine.core.ProcessManager
Stops the process manager.
stop() — method, class com.pblabs.sound.BackgroundMusicComponent
stop() — method, interface com.pblabs.sound.ISoundHandle
Irrevocably stop playback.
stopAll() — method, interface com.pblabs.sound.ISoundManager
Stop all the sounds playing in the SoundManager.
stopAll() — method, class com.pblabs.sound.SoundManager
stopCategorySounds(category:String) — method, interface com.pblabs.sound.ISoundManager
Stop all the sounds playing in a category.
stopCategorySounds(category:String) — method, class com.pblabs.sound.SoundManager
stopDragging() — method, class com.pblabs.rendering2D.ui.PBScrollBar
stream(url:String, category:String, pan:Number, loopCount:int, startDelay:Number) — method, interface com.pblabs.sound.ISoundManager
Stream an MP3 or other Flash-compatible file from a URL.
stream(url:String, category:String, pan:Number, loopCount:int, startDelay:Number) — method, class com.pblabs.sound.SoundManager
strength — Property, class com.pblabs.rendering2D.modifier.BloomModifier
strength — Property, class com.pblabs.rendering2D.modifier.GlowModifier
STRING — Constant Static Property, class com.adobe.serialization.json.JSONTokenType
stringSubstitutions — Property, class br.com.stimuli.loading.BulkLoader
The object, used as a hashed to substitute variables specified on the url used in add.
stringToBoolean(str:String) — Static Method , class com.pblabs.engine.PBUtil
Converts a String to a Boolean.
stringToCharacter(str:String) — Static Method , class com.pblabs.engine.PBUtil
Returns the first character of the string passed to it.
stringToCode(value:String) — Static Method , class com.pblabs.engine.core.InputKey
Converts the name of a key to the keycode it represents.
stringToKey(value:String) — Static Method , class com.pblabs.engine.core.InputKey
Converts the name of a key to the InputKey it represents.
Subtract(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2
SUBTRACT — Constant Static Property, class com.pblabs.engine.core.InputKey
SubtractVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static Method , class Box2D.Common.Math.b2Math
Support(xf:Box2D.Common.Math:b2XForm, vX:Number, vY:Number) — method, class Box2D.Collision.b2Point
Support(xf:Box2D.Common.Math:b2XForm, dX:Number, dY:Number) — method, class Box2D.Collision.Shapes.b2PolygonShape
s_validate — Static Property, class Box2D.Collision.b2BroadPhase
Swap(b:Box2D.Collision:b2Bound) — method, class Box2D.Collision.b2Bound
swf — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent
The SWF to be rasterized into frames.
SWFResource — class, package com.pblabs.engine.resource
This is a Resource subclass for SWF files.
SWFSpriteSheetComponent — class, package com.pblabs.rendering2D.spritesheet
A class that is similar to the SpriteSheetComponent except the frames are loaded by rasterizing frames from a MovieClip rather than splitting a single image.
s_xf1 — Static Property, class Box2D.Collision.b2TimeOfImpact
s_xf2 — Static Property, class Box2D.Collision.b2TimeOfImpact
Synchronize(broadPhase:Box2D.Collision:b2BroadPhase, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — method, class Box2D.Collision.Shapes.b2Shape
SynchronizeShapes() — method, class Box2D.Dynamics.b2Body
SynchronizeTransform() — method, class Box2D.Dynamics.b2Body
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