| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| S — Constant Static Property, class com.pblabs.engine.core.InputKey |
| |
| SayGoodbyeJoint(joint:Box2D.Dynamics.Joints:b2Joint) — method, class Box2D.Dynamics.b2DestructionListener |
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| SayGoodbyeShape(shape:Box2D.Collision.Shapes:b2Shape) — method, class Box2D.Dynamics.b2DestructionListener |
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| _scale — Property, class com.pblabs.box2D.Box2DManagerComponent |
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| scale — Property, class com.pblabs.box2D.Box2DManagerComponent |
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| _scale — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| scale — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
You can scale things on the X and Y axes. |
| scale — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent |
|
X/Y scaling for the SWF as it renders to bitmap. |
| SCALE_CENTER — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier |
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| SCALE_FILL — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier |
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| scaleMode — Property, class com.pblabs.rendering2D.modifier.SizeModifier |
| |
| SCALE_NONE — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier |
| |
| scaleProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
If set, scale is gotten from this property every frame. |
| SCALE_STRETCHED — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier |
| |
| SCALE_ZOOM — Constant Static Property, class com.pblabs.rendering2D.modifier.SizeModifier |
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| _scene — Static Property, class com.pblabs.engine.PBE |
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| scene — Static Property, class com.pblabs.engine.PBE |
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| _scene — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| scene — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
The scene which is responsible for drawing this renderer. |
| _sceneAlignment — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| sceneAlignment — Property, class com.pblabs.rendering2D.DisplayObjectScene |
|
How the scene is aligned relative to its position property. |
| sceneAlignment — Property, interface com.pblabs.rendering2D.IScene2D |
|
How the scene is aligned relative to its position property. |
| SceneAlignment — final class, package com.pblabs.rendering2D |
|
Helper class for controlling alignment of scene relative to its position. |
| sceneBounds — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
Our bounds in scene coordinates. |
| sceneView — Property, class com.pblabs.rendering2D.BitmapDataScene |
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| _sceneView — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| sceneView — Property, class com.pblabs.rendering2D.DisplayObjectScene |
|
The IUITarget to which we will be displaying the scene. |
| sceneView — Property, interface com.pblabs.rendering2D.IScene2D |
|
The SceneView where the contents of this scene will be displayed. |
| SceneView — class, package com.pblabs.rendering2D.ui |
|
This class can be set as the SceneView on the BaseSceneComponent class and is used
as the canvas to draw the objects that make up the scene. |
| SceneView() — Constructor, class com.pblabs.rendering2D.ui.SceneView |
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| sceneViewBounds — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| sceneViewBounds — Property, interface com.pblabs.rendering2D.IScene2D |
|
The region of the scene we are currently viewing. |
| _sceneViewBoundsCache — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| _sceneViewName — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| sceneViewName — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| sceneViewResized(event:flash.events:Event) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| schedule(delay:Number, thisObject:Object, callback:Function, ... rest) — method, class com.pblabs.engine.core.ProcessManager |
|
Schedules a function to be called at a specified time in the future. |
| SchemaGenerator — class, package com.pblabs.engine.core |
|
This class generates a schema file for the application so it can be edited by
the PBEditor. |
| SchemaGenerator() — Constructor, class com.pblabs.engine.core.SchemaGenerator |
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| screenManager — Static Property, class com.pblabs.engine.PBE |
|
Returns the ScreenManager instance
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| ScreenManager — class, package com.pblabs.screens |
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A simple system for managing a game's UI. |
| ScreenManager() — Constructor, class com.pblabs.screens.ScreenManager |
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| screenPan(deltaX:int, deltaY:int) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| screenPan(deltaX:int, deltaY:int) — method, interface com.pblabs.rendering2D.IScene2D |
|
Pan-the view by (deltaX, deltaY) screen pixels. |
| screenParent — Property, class com.pblabs.screens.ScreenManager |
|
This is where the screens are added and removed. |
| SCROLL_LOCK — Constant Static Property, class com.pblabs.engine.core.InputKey |
| |
| scrollTextField() — method, class com.pblabs.rendering2D.ui.PBScrollBar |
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| SECURITY_ERROR — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
|
The name of the event
|
| seek(amount:Number) — method, class com.pblabs.engine.core.ProcessManager |
|
Forces the process manager to seek its virtualTime by the specified amount. |
| separation — Property, class Box2D.Collision.b2ContactPoint |
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| separation — Property, class Box2D.Collision.b2ManifoldPoint |
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| separation — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| serialize(xml:XML) — method, class com.pblabs.engine.core.InputMap |
|
serializes the InputMap to a format containing just key value pairs with
the key representing the name of an input event and the value representing
the name of the key from the InputKey class. |
| serialize(xml:XML) — method, class com.pblabs.engine.core.LevelManager |
|
serializes the object to XML. |
| serialize(xml:XML) — method, class com.pblabs.engine.core.ObjectType |
|
serializes the object to XML. |
| serialize(xml:XML) — method, interface com.pblabs.engine.entity.IEntity |
|
Creates an XML description of this entity, including all currently attached
components. |
| serialize(xml:XML) — method, class com.pblabs.engine.entity.PropertyReference |
|
serializes the object to XML. |
| serialize(xml:XML) — method, class com.pblabs.engine.serialization.Enumerable |
|
serializes the object to XML. |
| serialize(xml:XML) — method, interface com.pblabs.engine.serialization.ISerializable |
|
serializes the object to XML. |
| serialize(object:any, xml:XML) — method, class com.pblabs.engine.serialization.Serializer |
|
Serializes an object to XML. |
| Serializer — class, package com.pblabs.engine.serialization |
|
Singleton class for serializing and deserializing objects. |
| Serializer() — Constructor, class com.pblabs.engine.serialization.Serializer |
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| Set(id:Box2D.Collision:b2ContactID) — method, class Box2D.Collision.b2ContactID |
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| Set(m:Box2D.Collision:b2Manifold) — method, class Box2D.Collision.b2Manifold |
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| Set(m:Box2D.Collision:b2ManifoldPoint) — method, class Box2D.Collision.b2ManifoldPoint |
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| Set(rr:Number, gg:Number, bb:Number) — method, class Box2D.Common.b2Color |
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| Set(angle:Number) — method, class Box2D.Common.Math.b2Mat22 |
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| Set(x_:Number, y_:Number) — method, class Box2D.Common.Math.b2Vec2 |
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| Set(x:Box2D.Common.Math:b2XForm) — method, class Box2D.Common.Math.b2XForm |
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| Set(x1:Box2D.Common.Math:b2Vec2, a1:Number, x2:Box2D.Common.Math:b2Vec2, a2:Number) — method, class Box2D.Dynamics.Joints.b2Jacobian |
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| SetAngularVelocity(omega:Number) — method, class Box2D.Dynamics.b2Body |
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| setAnimation(ai:com.pblabs.rendering2D:AnimationControllerInfo) — method, class com.pblabs.rendering2D.AnimationController |
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Set the current animation to specified info. |
| SetAsBox(hx:Number, hy:Number) — method, class Box2D.Collision.Shapes.b2PolygonDef |
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| SetAsOrientedBox(hx:Number, hy:Number, center:Box2D.Common.Math:b2Vec2, angle:Number) — method, class Box2D.Collision.Shapes.b2PolygonDef |
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| SetBoundaryListener(listener:Box2D.Dynamics:b2BoundaryListener) — method, class Box2D.Dynamics.b2World |
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| SetBuffered() — method, class Box2D.Collision.b2Pair |
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| SetBullet(flag:Boolean) — method, class Box2D.Dynamics.b2Body |
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| setCachedFrames(frames:SWFSpriteSheetComponent.as$190:CachedFramesData) — method, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent |
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Caches the frames based on the current values. |
| setCategoryMuted(category:String, muted:Boolean) — method, interface com.pblabs.sound.ISoundManager |
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Mute a named category of sounds. |
| setCategoryMuted(category:String, value:Boolean) — method, class com.pblabs.sound.SoundManager |
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| setCategoryTransform(category:String, transform:flash.media:SoundTransform) — method, interface com.pblabs.sound.ISoundManager |
|
Adjust the SoundTransform for a given category. |
| setCategoryTransform(category:String, transform:flash.media:SoundTransform) — method, class com.pblabs.sound.SoundManager |
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| setCategoryVolume(category:String, volume:Number) — method, interface com.pblabs.sound.ISoundManager |
|
Adjust the volume of a named category of sounds. |
| setCategoryVolume(category:String, value:Number) — method, class com.pblabs.sound.SoundManager |
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| SetContactFilter(filter:Box2D.Dynamics:b2ContactFilter) — method, class Box2D.Dynamics.b2World |
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| SetContactListener(listener:Box2D.Dynamics:b2ContactListener) — method, class Box2D.Dynamics.b2World |
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| SetContinuousPhysics(flag:Boolean) — method, class Box2D.Dynamics.b2World |
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| setCurrentEntity(e:com.pblabs.engine.entity:IEntity) — method, class com.pblabs.engine.serialization.Serializer |
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Set the entity relative to which current serialization work is happening. |
| setCurrentState(name:String) — method, interface com.pblabs.components.stateMachine.IMachine |
|
Update the FSM to be in a new state. |
| setCurrentState(name:String) — method, class com.pblabs.components.stateMachine.Machine |
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| setCurrentState(name:String) — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance |
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| SetDebugDraw(debugDraw:Box2D.Dynamics:b2DebugDraw) — method, class Box2D.Dynamics.b2World |
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| setDebugDrawer(drawer:Box2D.Dynamics:b2DebugDraw) — method, class com.pblabs.box2D.Box2DManagerComponent |
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| SetDestructionListener(listener:Box2D.Dynamics:b2DestructionListener) — method, class Box2D.Dynamics.b2World |
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| setDisplayObjectIndex(dObj:flash.display:DisplayObject, index:int) — method, class com.pblabs.rendering2D.ui.FlexSceneView |
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| setDisplayObjectIndex(dobj:flash.display:DisplayObject, index:int) — method, interface com.pblabs.rendering2D.ui.IUITarget |
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Set the index of a display object which is added to this control. |
| setDisplayObjectIndex(dObj:flash.display:DisplayObject, index:int) — method, class com.pblabs.rendering2D.ui.SceneView |
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| SetFilterData(filter:Box2D.Collision.Shapes:b2FilterData) — method, class Box2D.Collision.Shapes.b2Shape |
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| SetFinal() — method, class Box2D.Collision.b2Pair |
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| SetFlags(flags:uint) — method, class Box2D.Dynamics.b2DebugDraw |
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| SetGravity(gravity:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2World |
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| setHistory(old:String) — method, class com.pblabs.engine.debug.LogViewer |
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| SetIdentity() — method, class Box2D.Common.Math.b2Mat22 |
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| SetIdentity() — method, class Box2D.Common.Math.b2XForm |
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| setInfo(bytesLoaded:int, bytesTotal:int, bytesTotalCurrent:int, itemsLoaded:int, itemsTotal:int, weightPercent:Number) — method, class br.com.stimuli.loading.BulkProgressEvent |
| Sets loading information. |
| SetLimits(lower:Number, upper:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint |
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| SetLimits(lower:Number, upper:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint |
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| SetLinearVelocity(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.b2Body |
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| setLoadFileCallbacks(load:Function, unload:Function) — method, class com.pblabs.engine.core.LevelManager |
|
With this method, you can override the default file loading methods by having
custom functions called instead of the defaults. |
| setLoadGroupCallbacks(load:Function, unload:Function) — method, class com.pblabs.engine.core.LevelManager |
|
With this method, you can override the default group loading methods by having
custom functions called instead of the defaults. |
| SetM(m:Box2D.Common.Math:b2Mat22) — method, class Box2D.Common.Math.b2Mat22 |
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| SetMass(massData:Box2D.Collision.Shapes:b2MassData) — method, class Box2D.Dynamics.b2Body |
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| SetMassFromShapes() — method, class Box2D.Dynamics.b2Body |
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| SetMaxMotorForce(force:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint |
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| SetMaxMotorTorque(torque:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint |
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| SetMotorSpeed(speed:Number) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint |
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| SetMotorSpeed(speed:Number) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint |
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| SetNext(next:uint) — method, class Box2D.Collision.b2Proxy |
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| _setPointProperty(reference:String, xIn:String, yIn:String) — Static Method , class com.pblabs.engine.debug.Console |
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| SetPositionCorrection(flag:Boolean) — method, class Box2D.Dynamics.b2World |
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| setProperty(name:any, value:any) — method, class com.pblabs.engine.core.OrderedArray |
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| _setProperty(reference:String, value:any) — Static Method , class com.pblabs.engine.debug.Console |
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| setProperty(property:com.pblabs.engine.entity:PropertyReference, value:any) — method, interface com.pblabs.engine.entity.IPropertyBag |
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Sets the value of a property on this entity. |
| SetRemoved() — method, class Box2D.Collision.b2Pair |
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| _sets — Property, class com.pblabs.engine.core.PBObject |
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| SetTarget(target:Box2D.Common.Math:b2Vec2) — method, class Box2D.Dynamics.Joints.b2MouseJoint |
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| _setTimescale(value:Number) — Static Method , class com.pblabs.engine.debug.Console |
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| SetUserData(data:any) — method, class Box2D.Collision.Shapes.b2Shape |
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| SetUserData(data:any) — method, class Box2D.Dynamics.b2Body |
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| SetUserData(data:any) — method, class Box2D.Dynamics.Joints.b2Joint |
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| SetV(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2 |
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| SetVV(c1:Box2D.Common.Math:b2Vec2, c2:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Mat22 |
| |
| SetWarmStarting(flag:Boolean) — method, class Box2D.Dynamics.b2World |
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| setWorldCenter(pos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| setWorldCenter(position:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
|
Center the view on a position in world space. |
| SetXForm(position:Box2D.Common.Math:b2Vec2, angle:Number) — method, class Box2D.Dynamics.b2Body |
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| SetZero() — method, class Box2D.Common.Math.b2Mat22 |
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| SetZero() — method, class Box2D.Common.Math.b2Vec2 |
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| SetZero() — method, class Box2D.Dynamics.Joints.b2Jacobian |
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| SEVEN — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| SFX_MIXER_CATEGORY — Constant Static Property, class com.pblabs.sound.SoundManager |
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| shape1 — Property, class Box2D.Collision.b2ContactPoint |
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| shape1 — Property, class Box2D.Dynamics.Contacts.b2ContactResult |
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| shape2 — Property, class Box2D.Collision.b2ContactPoint |
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| shape2 — Property, class Box2D.Dynamics.Contacts.b2ContactResult |
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| sheets — Property, class com.pblabs.rendering2D.spritesheet.MultiSpriteSheetHelper |
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| SHIFT — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| ShouldCollide(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape) — method, class Box2D.Dynamics.b2ContactFilter |
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| ShouldCollide(shape1:Box2D.Collision.Shapes:b2Shape, shape2:Box2D.Collision.Shapes:b2Shape) — method, class com.pblabs.box2D.ContactFilter |
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| showStackTrace — Static Property, class com.pblabs.engine.debug.Console |
| |
| SimplePriorityQueue — class, package com.pblabs.engine.core |
|
A priority queue to manage prioritized data. |
| SimplePriorityQueue(size:int) — Constructor, class com.pblabs.engine.core.SimplePriorityQueue |
|
Initializes a priority queue with a given size. |
| SimpleShapeRenderer — class, package com.pblabs.rendering2D |
|
Draw a simple shape, a box or a circle, with color. |
| SimpleShapeRenderer() — Constructor, class com.pblabs.rendering2D.SimpleShapeRenderer |
| |
| SimpleSpatialComponent — class, package com.pblabs.rendering2D |
|
Very basic spatial component that exists at a position. |
| simulateKeyDown(keyCode:int) — method, class com.pblabs.engine.core.InputManager |
|
Simulates a key press. |
| simulateKeyUp(keyCode:int) — method, class com.pblabs.engine.core.InputManager |
|
Simulates a key release. |
| simulateMouseDown() — method, class com.pblabs.engine.core.InputManager |
|
Simulates clicking the mouse button. |
| simulateMouseMove() — method, class com.pblabs.engine.core.InputManager |
|
Simulates moving the mouse button. |
| simulateMouseOut() — method, class com.pblabs.engine.core.InputManager |
| |
| simulateMouseOver() — method, class com.pblabs.engine.core.InputManager |
| |
| simulateMouseUp() — method, class com.pblabs.engine.core.InputManager |
|
Simulates releasing the mouse button. |
| simulateMouseWheel() — method, class com.pblabs.engine.core.InputManager |
| |
| s_initialized — Static Property, class Box2D.Dynamics.Contacts.b2Contact |
| |
| SIX — Constant Static Property, class com.pblabs.engine.core.InputKey |
| |
| size — Property, class com.pblabs.box2D.Box2DSpatialComponent |
| |
| size — Property, class com.pblabs.engine.core.SimplePriorityQueue |
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| _size — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
| |
| size — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
Explicitly set the size. |
| size — Property, interface com.pblabs.rendering2D.IMobileSpatialObject2D |
|
Size getter. |
| size — Property, class com.pblabs.rendering2D.SimpleSpatialComponent |
| |
| SizeModifier — class, package com.pblabs.rendering2D.modifier |
| |
| SizeModifier(newWidth:int, newHeight:int, scaleMode:int, fillColor:uint) — Constructor, class com.pblabs.rendering2D.modifier.SizeModifier |
| |
| sizeProperty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
If set, size is determined by this property every frame. |
| SLASH — Constant Static Property, class com.pblabs.engine.core.InputKey |
| |
| SmartURL — class, package br.com.stimuli.loading.utils |
| |
| SmartURL(rawString:String) — Constructor, class br.com.stimuli.loading.utils.SmartURL |
| |
| _smoothing — Property, class com.pblabs.rendering2D.BitmapRenderer |
| |
| smoothing — Property, class com.pblabs.rendering2D.BitmapRenderer |
| |
| smoothing — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent |
|
Whether or not the bitmaps that are drawn should be smoothed. |
| snapToNearestPixels — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
|
if set this to false, positions will be handeled with numbers insteed of integers
makes slow movement smoother for example
|
| Solve(out:Box2D.Common.Math:b2Vec2, bX:Number, bY:Number) — method, class Box2D.Common.Math.b2Mat22 |
| |
| Solve(step:Box2D.Dynamics:b2TimeStep, gravity:Box2D.Common.Math:b2Vec2, correctPositions:Boolean, allowSleep:Boolean) — method, class Box2D.Dynamics.b2Island |
| |
| Solve(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2World |
| |
| SolvePositionConstraints(baumgarte:Number) — method, class Box2D.Dynamics.Contacts.b2ContactSolver |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2DistanceJoint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2GearJoint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2Joint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2MouseJoint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2PrismaticJoint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2PulleyJoint |
| |
| SolvePositionConstraints() — method, class Box2D.Dynamics.Joints.b2RevoluteJoint |
| |
| SolveTOI(subStep:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2Island |
| |
| SolveTOI(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.b2World |
| |
| SolveVelocityConstraints() — method, class Box2D.Dynamics.Contacts.b2ContactSolver |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2DistanceJoint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2GearJoint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2Joint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2MouseJoint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2PrismaticJoint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2PulleyJoint |
| |
| SolveVelocityConstraints(step:Box2D.Dynamics:b2TimeStep) — method, class Box2D.Dynamics.Joints.b2RevoluteJoint |
| |
| someArray — Property, class com.pblabs.engine.serialization.TestForMetadata |
| |
| sortItemsByPriority() — method, class br.com.stimuli.loading.BulkLoader |
| Updates the priority queue
|
| sortSpatials(array:Array) — method, class com.pblabs.rendering2D.DisplayObjectScene |
| |
| sortSpatials(array:Array) — method, interface com.pblabs.rendering2D.IScene2D |
| |
| SoundCategory — final class, package com.pblabs.sound |
|
State pertaining to a whole category of sounds. |
| SOUND_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader |
| List of file extensions that will be automagically treated as sound for loading. |
| _soundManager — Static Property, class com.pblabs.engine.PBE |
| |
| soundManager — Static Property, class com.pblabs.engine.PBE |
|
Returns the global SoundManager instance. |
| SoundManager — class, package com.pblabs.sound |
|
This class implements the ISoundManager interface. |
| SoundManager() — Constructor, class com.pblabs.sound.SoundManager |
| |
| _soundObject — Property, class com.pblabs.engine.resource.MP3Resource |
|
The loaded sound. |
| soundObject — Property, class com.pblabs.engine.resource.MP3Resource |
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| soundObject — Property, class com.pblabs.engine.resource.SoundResource |
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| SoundResource — class, package com.pblabs.engine.resource |
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Parent class for any resources which provide Sound objects. |
| s_p1 — Static Property, class Box2D.Collision.b2TimeOfImpact |
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| s_p2 — Static Property, class Box2D.Collision.b2TimeOfImpact |
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| SPACE — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| spatialManager — Property, class com.pblabs.box2D.Box2DDebugComponent |
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| spatialManager — Property, class com.pblabs.box2D.Box2DSpatialComponent |
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| _spatialManager — Static Property, class com.pblabs.engine.PBE |
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| spatialManager — Static Property, class com.pblabs.engine.PBE |
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| spatialManager — Property, class com.pblabs.rendering2D.SimpleSpatialComponent |
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The spatial manager this object belongs to. |
| speed — Property, class br.com.stimuli.loading.BulkLoader |
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| speedAvg — Property, class br.com.stimuli.loading.BulkLoader |
| The average speed (in kb/s) for the entire loading. |
| SplashScreen — class, package com.pblabs.screens |
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Simple screen to display an image, and advance to another screen
when the user clicks. |
| SplashScreen(image:String, nextScreen:String) — Constructor, class com.pblabs.screens.SplashScreen |
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See class description. |
| spreadsheetUrl — Property, class com.pblabs.tweaker.GoogleSpreadsheetTweaker |
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The feed for a publicly accessible Google Spreadsheet. |
| sprintf(format:String, ... rest) — Package Function, com.pblabs.engine.core |
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| SpriteContainerComponent — class, package com.pblabs.rendering2D.spritesheet |
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An abstract class to allow access to a set of sprites. |
| spriteForPointChecks — Property, class com.pblabs.rendering2D.SimpleSpatialComponent |
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If set, a SpriteRenderComponent we can use to fulfill point occupied
tests. |
| spriteIndex — Property, class com.pblabs.rendering2D.SpriteSheetRenderer |
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| SpriteRenderer — class, package com.pblabs.rendering2D |
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Render Component that will load and render a ImageResource as a Sprite
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| SpriteRenderer() — Constructor, class com.pblabs.rendering2D.SpriteRenderer |
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Constructor
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| spriteSheet — Property, class com.pblabs.rendering2D.AnimationControllerInfo |
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Sprite sheet containing this animation. |
| spriteSheet — Property, class com.pblabs.rendering2D.SpriteSheetRenderer |
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| SpriteSheetComponent — class, package com.pblabs.rendering2D.spritesheet |
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Handles loading and retrieving data about a sprite sheet to use for rendering. |
| spriteSheetReference — Property, class com.pblabs.rendering2D.AnimationController |
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Property to set to the current sprite sheet. |
| SpriteSheetRenderer — class, package com.pblabs.rendering2D |
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| s_registers — Static Property, class Box2D.Dynamics.Contacts.b2Contact |
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| stabbingCount — Property, class Box2D.Collision.b2Bound |
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| start(withConnections:int) — method, class br.com.stimuli.loading.BulkLoader |
| Start loading all items added previously
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| start(numConnections:int) — method, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
| Starts to fetch the external data that will define a BulkLoader instance when parsed. |
| start(startValue:any, targetValue:any, duration:Number, type:com.pblabs.animation:AnimatorType, repeatCount:int) — method, class com.pblabs.animation.Animator |
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Starts the animation. |
| start() — method, class com.pblabs.animation.Tween |
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(Re)start the tween. |
| start(initialLevel:int) — method, class com.pblabs.engine.core.LevelManager |
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Starts up the LevelManager. |
| start() — method, class com.pblabs.engine.core.ProcessManager |
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Starts the process manager. |
| start() — method, class com.pblabs.sound.BackgroundMusicComponent |
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| startDragging() — method, class com.pblabs.rendering2D.ui.PBScrollBar |
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| started — Static Property, class com.pblabs.engine.PBE |
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True if PBE.startup has been called. |
| started — Property, class com.pblabs.engine.core.ProcessManager |
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| started — Static Property, class com.pblabs.engine.debug.Logger |
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| startEvent — Property, class com.pblabs.rendering2D.AnimationControllerInfo |
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Name of event to fire on the entity when this animation starts. |
| startFrame — Property, class com.pblabs.animation.FrameAnimator |
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The starting frame number (first frame would be 1)
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| startSound — Property, class com.pblabs.components.basic.EventSoundTrigger |
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Play a sound when we are created?
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| startup(mainClass:flash.display:Sprite) — Static Method , class com.pblabs.engine.PBE |
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Start the engine by giving it a reference to the root of the display hierarchy. |
| startup() — Static Method , class com.pblabs.engine.debug.Logger |
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Initialize the logging system. |
| startValue — Property, class com.pblabs.animation.Animator |
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The value the animation should start at. |
| stateMachine — Property, class com.pblabs.components.stateMachine.FSMComponent |
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The actual state machine. |
| states — Property, class com.pblabs.components.stateMachine.Machine |
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Set of states, indexed by name. |
| states — Property, class com.pblabs.components.stateMachine.MachineDescription |
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Set of states, indexed by name. |
| staticTypeMap — Static Property, class com.pblabs.engine.core.InputKey |
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A dictionary mapping the string names of all the keys to the InputKey they represent. |
| _stats — Static Property, class com.pblabs.engine.debug.Console |
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| Stats — class, package com.pblabs.engine.debug |
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| Stats() — Constructor, class com.pblabs.engine.debug.Stats |
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| status — Property, class Box2D.Collision.b2Pair |
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| Step(dt:Number, iterations:int) — method, class Box2D.Dynamics.b2World |
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| stop() — method, class com.pblabs.animation.Animator |
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Stops playback. |
| stop() — method, class com.pblabs.animation.Tween |
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Stops/pauzes the tween. |
| stop() — method, class com.pblabs.engine.core.ProcessManager |
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Stops the process manager. |
| stop() — method, class com.pblabs.sound.BackgroundMusicComponent |
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| stop() — method, interface com.pblabs.sound.ISoundHandle |
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Irrevocably stop playback. |
| stopAll() — method, interface com.pblabs.sound.ISoundManager |
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Stop all the sounds playing in the SoundManager. |
| stopAll() — method, class com.pblabs.sound.SoundManager |
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| stopCategorySounds(category:String) — method, interface com.pblabs.sound.ISoundManager |
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Stop all the sounds playing in a category. |
| stopCategorySounds(category:String) — method, class com.pblabs.sound.SoundManager |
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| stopDragging() — method, class com.pblabs.rendering2D.ui.PBScrollBar |
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| stream(url:String, category:String, pan:Number, loopCount:int, startDelay:Number) — method, interface com.pblabs.sound.ISoundManager |
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Stream an MP3 or other Flash-compatible file from a URL. |
| stream(url:String, category:String, pan:Number, loopCount:int, startDelay:Number) — method, class com.pblabs.sound.SoundManager |
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| strength — Property, class com.pblabs.rendering2D.modifier.BloomModifier |
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| strength — Property, class com.pblabs.rendering2D.modifier.GlowModifier |
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| STRING — Constant Static Property, class com.adobe.serialization.json.JSONTokenType |
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| stringSubstitutions — Property, class br.com.stimuli.loading.BulkLoader |
| The object, used as a hashed to substitute variables specified on the url used in add. |
| stringToBoolean(str:String) — Static Method , class com.pblabs.engine.PBUtil |
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Converts a String to a Boolean. |
| stringToCharacter(str:String) — Static Method , class com.pblabs.engine.PBUtil |
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Returns the first character of the string passed to it. |
| stringToCode(value:String) — Static Method , class com.pblabs.engine.core.InputKey |
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Converts the name of a key to the keycode it represents. |
| stringToKey(value:String) — Static Method , class com.pblabs.engine.core.InputKey |
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Converts the name of a key to the InputKey it represents. |
| Subtract(v:Box2D.Common.Math:b2Vec2) — method, class Box2D.Common.Math.b2Vec2 |
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| SUBTRACT — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| SubtractVV(a:Box2D.Common.Math:b2Vec2, b:Box2D.Common.Math:b2Vec2) — Static Method , class Box2D.Common.Math.b2Math |
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| Support(xf:Box2D.Common.Math:b2XForm, vX:Number, vY:Number) — method, class Box2D.Collision.b2Point |
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| Support(xf:Box2D.Common.Math:b2XForm, dX:Number, dY:Number) — method, class Box2D.Collision.Shapes.b2PolygonShape |
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| s_validate — Static Property, class Box2D.Collision.b2BroadPhase |
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| Swap(b:Box2D.Collision:b2Bound) — method, class Box2D.Collision.b2Bound |
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| swf — Property, class com.pblabs.rendering2D.spritesheet.SWFSpriteSheetComponent |
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The SWF to be rasterized into frames. |
| SWFResource — class, package com.pblabs.engine.resource |
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This is a Resource subclass for SWF files. |
| SWFSpriteSheetComponent — class, package com.pblabs.rendering2D.spritesheet |
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A class that is similar to the SpriteSheetComponent except the frames
are loaded by rasterizing frames from a MovieClip rather than splitting
a single image. |
| s_xf1 — Static Property, class Box2D.Collision.b2TimeOfImpact |
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| s_xf2 — Static Property, class Box2D.Collision.b2TimeOfImpact |
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| Synchronize(broadPhase:Box2D.Collision:b2BroadPhase, transform1:Box2D.Common.Math:b2XForm, transform2:Box2D.Common.Math:b2XForm) — method, class Box2D.Collision.Shapes.b2Shape |
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| SynchronizeShapes() — method, class Box2D.Dynamics.b2Body |
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| SynchronizeTransform() — method, class Box2D.Dynamics.b2Body |
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