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T — Constant Static Property, class com.pblabs.engine.core.InputKey
t0 — Property, class Box2D.Common.Math.b2Sweep
TAB — Constant Static Property, class com.pblabs.engine.core.InputKey
tabCompletionCurrentEnd — Property, class com.pblabs.engine.debug.LogViewer
tabCompletionCurrentOffset — Property, class com.pblabs.engine.debug.LogViewer
tabCompletionCurrentStart — Property, class com.pblabs.engine.debug.LogViewer
tabCompletionPrefix — Property, class com.pblabs.engine.debug.LogViewer
tangentImpulse — Property, class Box2D.Collision.b2ManifoldPoint
tangentImpulse — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
tangentImpulse — Property, class Box2D.Dynamics.Contacts.b2ContactResult
tangentMass — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint
target — Property, class Box2D.Dynamics.Joints.b2MouseJointDef
targetState — Property, class com.pblabs.components.stateMachine.Transition
targetValue — Property, class com.pblabs.animation.Animator
The value to animate to.
TemplateEvent — class, package com.pblabs.engine.core
The TemplateEvent is used by the TemplateManager to dispatch information about the loaded status of groups.
TemplateEvent(type:String, name:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.engine.core.TemplateEvent
_templateManager — Static Property, class com.pblabs.engine.PBE
templateManager — Static Property, class com.pblabs.engine.PBE
Returns the TemplateManager instance.
TemplateManager — class, package com.pblabs.engine.core
The template manager loads and unloads level files and stores information about their contents.
_tempPoint — Property, class com.pblabs.rendering2D.DisplayObjectScene
testAdvance(amount:Number) — method, class com.pblabs.engine.core.ProcessManager
Forces the process manager to advance by the specified amount.
TestForMetadata — class, package com.pblabs.engine.serialization
Helper class to make sure metadata is being included.
TestOverlap(b:Box2D.Collision:b2BoundValues, p:Box2D.Collision:b2Proxy) — method, class Box2D.Collision.b2BroadPhase
TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2CircleShape
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2PolygonShape
TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2Shape
TestSegment(lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.b2Segment
TestSegment(transform:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2CircleShape
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2PolygonShape
TestSegment(xf:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2Shape
text — Property, class com.adobe.serialization.json.JSONParseError
Provides read-only access to the text variable.
TEXT_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader
List of file extensions that will be automagically treated as text for loading.
_textField — Constant Property, class com.pblabs.engine.debug.GlyphCache
_textFormat — Constant Property, class com.pblabs.engine.debug.GlyphCache
_tf — Property, class com.pblabs.rendering2D.ui.PBScrollBar
tf — Property, class com.pblabs.rendering2D.ui.PBScrollBar
think(nextCallback:Function, timeTillThink:int) — method, class com.pblabs.engine.components.ThinkingComponent
Schedule the next time this component should think.
thinkHeap — Property, class com.pblabs.engine.core.ProcessManager
ThinkingComponent — class, package com.pblabs.engine.components
Base class for components which want to use think notifications.
ThinkingMachineInstance — class, package com.pblabs.components.stateMachine
A state machine which shares its description with other machines.
THREE — Constant Static Property, class com.pblabs.engine.core.InputKey
_thumb — Property, class com.pblabs.rendering2D.ui.PBScrollBar
tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, class com.pblabs.components.stateMachine.BasicState
tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, class com.pblabs.components.stateMachine.DelayState
tick() — method, interface com.pblabs.components.stateMachine.IMachine
Update the state machine.
tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, interface com.pblabs.components.stateMachine.IState
Called every time the machine ticks and this is the current state.
tick() — method, class com.pblabs.components.stateMachine.Machine
tick() — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance
TickedComponent — class, package com.pblabs.engine.components
Base class for components that need to perform actions every tick.
tickedObjects — Property, class com.pblabs.engine.core.ProcessManager
TICK_RATE — Constant Static Property, class com.pblabs.engine.core.ProcessManager
The rate at which ticks are fired, in seconds.
TICK_RATE_MS — Constant Static Property, class com.pblabs.engine.core.ProcessManager
The rate at which ticks are fired, in milliseconds.
TICKS_PER_SECOND — Constant Static Property, class com.pblabs.engine.core.ProcessManager
The number of ticks that will happen every second.
TILDE — Constant Static Property, class com.pblabs.engine.core.InputKey
time — Property, class com.pblabs.rendering2D.RayHitInfo
Ranges from 0..1, 0 being at the start of the ray and 1 at the end.
TimeOfImpact(shape1:Box2D.Collision.Shapes:b2Shape, sweep1:Box2D.Common.Math:b2Sweep, shape2:Box2D.Collision.Shapes:b2Shape, sweep2:Box2D.Common.Math:b2Sweep) — Static Method , class Box2D.Collision.b2TimeOfImpact
timeRemaining — Property, class com.pblabs.components.stateMachine.ThinkingMachineInstance
Time remaining before the state is due to advance.
_timeScale — Property, class com.pblabs.engine.core.ProcessManager
timeScale — Property, class com.pblabs.engine.core.ProcessManager
The scale at which time advances.
TimeScale — Property, class com.pblabs.engine.core.ProcessManager
TweenMax uses timeScale as a config property, so by also having a capitalized version, we can tween TimeScale instead and get along just fine.
timeSinceLastDamage — Property, class com.pblabs.components.basic.HealthComponent
Time in milliseconds since the last damage this unit received.
timeStamp — Property, class Box2D.Collision.b2Proxy
timeStep — Property, class Box2D.Dynamics.Joints.b2MouseJointDef
_timeToDownload — Property, class br.com.stimuli.loading.loadingtypes.LoadingItem
The total time (in seconds) this item took to load.
tImpulse — Static Property, class Box2D.Dynamics.Joints.b2RevoluteJoint
toArray() — method, class com.pblabs.engine.core.SimplePriorityQueue
Token — Static Property, class com.pblabs.rendering2D.RenderCacheKeyManager
TOP_LEFT — Constant Static Property, class com.pblabs.rendering2D.SceneAlignment
TOP_RIGHT — Constant Static Property, class com.pblabs.rendering2D.SceneAlignment
toString() — method, class br.com.stimuli.loading.BulkLoader
Returns a string identifing this loaded instace.
toString() — method, class br.com.stimuli.loading.BulkProgressEvent
toString() — method, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader
toString() — method, class br.com.stimuli.loading.loadingtypes.LoadingItem
toString(... rest) — method, class br.com.stimuli.loading.utils.SmartURL
toString() — method, class com.pblabs.engine.core.SimplePriorityQueue
Prints out a string representing the current object.
toString() — method, class com.pblabs.engine.entity.PropertyReference
toString() — method, class com.pblabs.engine.version.FlexSDKVersion
toString() — method, class com.pblabs.engine.version.VersionDetails
toString() — method, class com.pblabs.tweaker.TweakerMapEntry
totalRepeatCount — Property, class com.pblabs.animation.Animator
The total number of times to repeat the animation.
totalTime — Property, class br.com.stimuli.loading.BulkLoader
Time in seconds for the whole loading.
totalWeight — Property, class br.com.stimuli.loading.BulkLoader
The sum of weights in all items to load.
toVars — Property, class com.pblabs.animation.TweenComponent
Tween end value(s).
TraceAppender — class, package com.pblabs.engine.debug
Simply dump log activity via trace().
_track — Property, class com.pblabs.rendering2D.ui.PBScrollBar
_trackLimitRectangle — Property, class com.pblabs.rendering2D.DisplayObjectScene
trackLimitRectangle — Property, class com.pblabs.rendering2D.DisplayObjectScene
If set, this clamps the camera to scroll no further than its boundaries
trackLimitRectangle — Property, interface com.pblabs.rendering2D.IScene2D
If set, this clamps the camera to scroll no further than its boundaries
trackObject — Property, class com.pblabs.rendering2D.DisplayObjectScene
If set, every frame, trackObject's position is read and assigned to the scene's position, so that the scene follows the trackObject.
trackOffset — Property, class com.pblabs.rendering2D.DisplayObjectScene
An x/y offset for adjusting the camera's focus around the tracked object.
transform — Property, interface com.pblabs.sound.ISoundHandle
Access the sound's SoundTransform.
transform — Property, class com.pblabs.sound.SoundCategory
_transformDirty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
_transformDirty — Property, class com.pblabs.rendering2D.DisplayObjectScene
_transformMatrix — Property, class com.pblabs.rendering2D.DisplayObjectRenderer
transformObjectToWorld(p:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectRenderer
Transform a point from object space to world space.
transformSceneToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene
transformSceneToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformSceneToScreen(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
transformSceneToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformSceneToWorld(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
transformScreenToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene
transformScreenToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformScreenToScene(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
transformScreenToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene
transformScreenToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformScreenToWorld(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
transformWorldToObject(p:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectRenderer
Transform a point from world space to object space.
transformWorldToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformWorldToScene(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
transformWorldToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene
transformWorldToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene
transformWorldToScreen(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D
Transition — class, package com.pblabs.components.stateMachine
Basic, always-on transition.
Transition(targetState:String) — Constructor, class com.pblabs.components.stateMachine.Transition
TRANSITION — Constant Static Property, class com.pblabs.components.stateMachine.TransitionEvent
TransitionEvent — class, package com.pblabs.components.stateMachine
Machine fires this event whenever it changes state.
TransitionEvent(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.components.stateMachine.TransitionEvent
transitions — Property, class com.pblabs.components.stateMachine.BasicState
List of subclasses of ITransition that are evaluated to transition to new states.
translationSpeed — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent
How fast will we move towards our goal position?
trim(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil
Removes all instances of the specified character from the beginning and end of the specified string.
trimBack(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil
Recursively removes all characters that match the char parameter, starting from the end of the string and working backward, until the last character in the string does not match char and returns the updated string.
trimFront(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil
Recursively removes all characters that match the char parameter, starting from the front of the string and working toward the end, until the first character in the string does not match char and returns the updated string.
TRUE — Constant Static Property, class com.adobe.serialization.json.JSONTokenType
_truncating — Property, class com.pblabs.engine.debug.LogViewer
TweakerMapEntry — class, package com.pblabs.tweaker
Map a cell (specified in standard spreadsheet notation, ie E4) to a PropertyReference.
TweakerMapGroup — class, package com.pblabs.tweaker
Tween — class, package com.pblabs.animation
The Tween Class can be used to tween values of an object or to tween a value of a PropertyReference It support things like; looping tweens, pingpong tweens, play count , play time and starting delay.
Tween(entity:com.pblabs.engine.entity:IEntity, object:any, duration:Number, fromVars:any, toVars:any, ease:Function, onComplete:Function, delay:Number, pingpong:Boolean, playCount:int, playTime:Number, processMode:int) — Constructor, class com.pblabs.animation.Tween
Create a tween
TweenComponent — class, package com.pblabs.animation
The TweenComponent can be used to start tweens in an entity.
TweenComponent() — Constructor, class com.pblabs.animation.TweenComponent
TweenController — class, package com.pblabs.animation
TweenController() — Constructor, class com.pblabs.animation.TweenController
tweenCount(processInterface:Class) — Static Method , class com.pblabs.animation.TweenController
TWO — Constant Static Property, class com.pblabs.engine.core.InputKey
TWO_PI — Constant Static Property, class com.pblabs.engine.PBUtil
Two times PI.
type — Property, class Box2D.Collision.Shapes.b2ShapeDef
type — Property, class Box2D.Dynamics.Joints.b2JointDef
type — Property, class br.com.stimuli.loading.loadingtypes.LoadingItem
The type of this item.
type — Property, class com.adobe.serialization.json.JSONToken
Returns the type of the token.
type — Property, class com.pblabs.engine.debug.LogEntry
The type of the message (message, warning, or error).
type — Property, class com.pblabs.engine.mxml.TypeReference
The class of the type to force a reference to.
type — Property, class com.pblabs.engine.version.VersionDetails
TYPE_BINARY — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a Loader object to load the item.
typeCount — Property, class com.pblabs.engine.core.ObjectTypeManager
The number of object types that have been registered.
TYPE_IMAGE — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a Loader object to load the item.
typeMap — Property, class com.pblabs.animation.AnimatorType
This must be implemented by subclasses.
typeMap — Property, class com.pblabs.engine.core.InputKey
typeMap — Property, class com.pblabs.engine.serialization.Enumerable
This must be implemented by subclasses.
typeMap — Property, class com.pblabs.rendering2D.SceneAlignment
This must be implemented by subclasses.
TYPE_MOVIECLIP — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a Loader object to load the item.
typeName — Property, class com.pblabs.engine.core.ObjectType
The name of the type associated with this object type.
typeNames — Property, class com.pblabs.engine.core.ObjectType
A list of all the type names associated with this object type.
TypeReference — class, package com.pblabs.engine.mxml
The TypeReference class is meant to be used as an MXML tag to force inclusion of specific types in a project.
TYPE_SOUND — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a Sound object to load the item.
TYPE_TEXT — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a URLRequest object to load the item.
TypeUtility — class, package com.pblabs.engine.serialization
TypeUtility is a static class containing methods that aid in type introspection and reflection.
TYPE_VIDEO — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a NetStream object to load the item.
TYPE_XML — Constant Static Property, class br.com.stimuli.loading.BulkLoader
Tells this class to use a XML object to load the item.
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