| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| T — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| t0 — Property, class Box2D.Common.Math.b2Sweep |
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| TAB — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| tabCompletionCurrentEnd — Property, class com.pblabs.engine.debug.LogViewer |
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| tabCompletionCurrentOffset — Property, class com.pblabs.engine.debug.LogViewer |
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| tabCompletionCurrentStart — Property, class com.pblabs.engine.debug.LogViewer |
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| tabCompletionPrefix — Property, class com.pblabs.engine.debug.LogViewer |
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| tangentImpulse — Property, class Box2D.Collision.b2ManifoldPoint |
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| tangentImpulse — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| tangentImpulse — Property, class Box2D.Dynamics.Contacts.b2ContactResult |
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| tangentMass — Property, class Box2D.Dynamics.Contacts.b2ContactConstraintPoint |
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| target — Property, class Box2D.Dynamics.Joints.b2MouseJointDef |
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| targetState — Property, class com.pblabs.components.stateMachine.Transition |
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| targetValue — Property, class com.pblabs.animation.Animator |
|
The value to animate to. |
| TemplateEvent — class, package com.pblabs.engine.core |
|
The TemplateEvent is used by the TemplateManager to dispatch information about the loaded
status of groups. |
| TemplateEvent(type:String, name:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.engine.core.TemplateEvent |
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| _templateManager — Static Property, class com.pblabs.engine.PBE |
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| templateManager — Static Property, class com.pblabs.engine.PBE |
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Returns the TemplateManager instance. |
| TemplateManager — class, package com.pblabs.engine.core |
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The template manager loads and unloads level files and stores information
about their contents. |
| _tempPoint — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| testAdvance(amount:Number) — method, class com.pblabs.engine.core.ProcessManager |
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Forces the process manager to advance by the specified amount. |
| TestForMetadata — class, package com.pblabs.engine.serialization |
|
Helper class to make sure metadata is being included. |
| TestOverlap(b:Box2D.Collision:b2BoundValues, p:Box2D.Collision:b2Proxy) — method, class Box2D.Collision.b2BroadPhase |
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| TestPoint(transform:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2CircleShape |
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| TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2PolygonShape |
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| TestPoint(xf:Box2D.Common.Math:b2XForm, p:Box2D.Common.Math:b2Vec2) — method, class Box2D.Collision.Shapes.b2Shape |
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| TestSegment(lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.b2Segment |
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| TestSegment(transform:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2CircleShape |
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| TestSegment(xf:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2PolygonShape |
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| TestSegment(xf:Box2D.Common.Math:b2XForm, lambda:Array, normal:Box2D.Common.Math:b2Vec2, segment:Box2D.Collision:b2Segment, maxLambda:Number) — method, class Box2D.Collision.Shapes.b2Shape |
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| text — Property, class com.adobe.serialization.json.JSONParseError |
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Provides read-only access to the text variable. |
| TEXT_EXTENSIONS — Static Property, class br.com.stimuli.loading.BulkLoader |
| List of file extensions that will be automagically treated as text for loading. |
| _textField — Constant Property, class com.pblabs.engine.debug.GlyphCache |
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| _textFormat — Constant Property, class com.pblabs.engine.debug.GlyphCache |
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| _tf — Property, class com.pblabs.rendering2D.ui.PBScrollBar |
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| tf — Property, class com.pblabs.rendering2D.ui.PBScrollBar |
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| think(nextCallback:Function, timeTillThink:int) — method, class com.pblabs.engine.components.ThinkingComponent |
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Schedule the next time this component should think. |
| thinkHeap — Property, class com.pblabs.engine.core.ProcessManager |
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| ThinkingComponent — class, package com.pblabs.engine.components |
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Base class for components which want to use think notifications. |
| ThinkingMachineInstance — class, package com.pblabs.components.stateMachine |
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A state machine which shares its description with other machines. |
| THREE — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| _thumb — Property, class com.pblabs.rendering2D.ui.PBScrollBar |
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| tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, class com.pblabs.components.stateMachine.BasicState |
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| tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, class com.pblabs.components.stateMachine.DelayState |
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| tick() — method, interface com.pblabs.components.stateMachine.IMachine |
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Update the state machine. |
| tick(fsm:com.pblabs.components.stateMachine:IMachine) — method, interface com.pblabs.components.stateMachine.IState |
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Called every time the machine ticks and this is the current state. |
| tick() — method, class com.pblabs.components.stateMachine.Machine |
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| tick() — method, class com.pblabs.components.stateMachine.ThinkingMachineInstance |
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| TickedComponent — class, package com.pblabs.engine.components |
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Base class for components that need to perform actions every tick. |
| tickedObjects — Property, class com.pblabs.engine.core.ProcessManager |
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| TICK_RATE — Constant Static Property, class com.pblabs.engine.core.ProcessManager |
|
The rate at which ticks are fired, in seconds. |
| TICK_RATE_MS — Constant Static Property, class com.pblabs.engine.core.ProcessManager |
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The rate at which ticks are fired, in milliseconds. |
| TICKS_PER_SECOND — Constant Static Property, class com.pblabs.engine.core.ProcessManager |
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The number of ticks that will happen every second. |
| TILDE — Constant Static Property, class com.pblabs.engine.core.InputKey |
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| time — Property, class com.pblabs.rendering2D.RayHitInfo |
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Ranges from 0..1, 0 being at the start of the ray and 1 at the end. |
| TimeOfImpact(shape1:Box2D.Collision.Shapes:b2Shape, sweep1:Box2D.Common.Math:b2Sweep, shape2:Box2D.Collision.Shapes:b2Shape, sweep2:Box2D.Common.Math:b2Sweep) — Static Method , class Box2D.Collision.b2TimeOfImpact |
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| timeRemaining — Property, class com.pblabs.components.stateMachine.ThinkingMachineInstance |
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Time remaining before the state is due to advance. |
| _timeScale — Property, class com.pblabs.engine.core.ProcessManager |
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| timeScale — Property, class com.pblabs.engine.core.ProcessManager |
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The scale at which time advances. |
| TimeScale — Property, class com.pblabs.engine.core.ProcessManager |
|
TweenMax uses timeScale as a config property, so by also having a
capitalized version, we can tween TimeScale instead and get along
just fine. |
| timeSinceLastDamage — Property, class com.pblabs.components.basic.HealthComponent |
|
Time in milliseconds since the last damage this unit received. |
| timeStamp — Property, class Box2D.Collision.b2Proxy |
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| timeStep — Property, class Box2D.Dynamics.Joints.b2MouseJointDef |
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| _timeToDownload — Property, class br.com.stimuli.loading.loadingtypes.LoadingItem |
| The total time (in seconds) this item took to load. |
| tImpulse — Static Property, class Box2D.Dynamics.Joints.b2RevoluteJoint |
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| toArray() — method, class com.pblabs.engine.core.SimplePriorityQueue |
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| Token — Static Property, class com.pblabs.rendering2D.RenderCacheKeyManager |
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| TOP_LEFT — Constant Static Property, class com.pblabs.rendering2D.SceneAlignment |
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| TOP_RIGHT — Constant Static Property, class com.pblabs.rendering2D.SceneAlignment |
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| toString() — method, class br.com.stimuli.loading.BulkLoader |
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Returns a string identifing this loaded instace. |
| toString() — method, class br.com.stimuli.loading.BulkProgressEvent |
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| toString() — method, class br.com.stimuli.loading.lazyloaders.LazyBulkLoader |
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| toString() — method, class br.com.stimuli.loading.loadingtypes.LoadingItem |
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| toString(... rest) — method, class br.com.stimuli.loading.utils.SmartURL |
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| toString() — method, class com.pblabs.engine.core.SimplePriorityQueue |
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Prints out a string representing the current object. |
| toString() — method, class com.pblabs.engine.entity.PropertyReference |
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| toString() — method, class com.pblabs.engine.version.FlexSDKVersion |
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| toString() — method, class com.pblabs.engine.version.VersionDetails |
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| toString() — method, class com.pblabs.tweaker.TweakerMapEntry |
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| totalRepeatCount — Property, class com.pblabs.animation.Animator |
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The total number of times to repeat the animation. |
| totalTime — Property, class br.com.stimuli.loading.BulkLoader |
| Time in seconds for the whole loading. |
| totalWeight — Property, class br.com.stimuli.loading.BulkLoader |
| The sum of weights in all items to load. |
| toVars — Property, class com.pblabs.animation.TweenComponent |
|
Tween end value(s). |
| TraceAppender — class, package com.pblabs.engine.debug |
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Simply dump log activity via trace(). |
| _track — Property, class com.pblabs.rendering2D.ui.PBScrollBar |
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| _trackLimitRectangle — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| trackLimitRectangle — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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If set, this clamps the camera to scroll no further than its boundaries
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| trackLimitRectangle — Property, interface com.pblabs.rendering2D.IScene2D |
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If set, this clamps the camera to scroll no further than its boundaries
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| trackObject — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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If set, every frame, trackObject's position is read and assigned
to the scene's position, so that the scene follows the trackObject. |
| trackOffset — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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An x/y offset for adjusting the camera's focus around the tracked
object. |
| transform — Property, interface com.pblabs.sound.ISoundHandle |
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Access the sound's SoundTransform. |
| transform — Property, class com.pblabs.sound.SoundCategory |
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| _transformDirty — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| _transformDirty — Property, class com.pblabs.rendering2D.DisplayObjectScene |
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| _transformMatrix — Property, class com.pblabs.rendering2D.DisplayObjectRenderer |
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| transformObjectToWorld(p:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Transform a point from object space to world space. |
| transformSceneToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene |
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| transformSceneToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformSceneToScreen(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| transformSceneToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformSceneToWorld(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| transformScreenToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene |
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| transformScreenToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformScreenToScene(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| transformScreenToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene |
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| transformScreenToWorld(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformScreenToWorld(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| transformWorldToObject(p:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectRenderer |
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Transform a point from world space to object space. |
| transformWorldToScene(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformWorldToScene(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| transformWorldToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.BitmapDataScene |
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| transformWorldToScreen(inPos:flash.geom:Point) — method, class com.pblabs.rendering2D.DisplayObjectScene |
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| transformWorldToScreen(inPos:flash.geom:Point) — method, interface com.pblabs.rendering2D.IScene2D |
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| Transition — class, package com.pblabs.components.stateMachine |
|
Basic, always-on transition. |
| Transition(targetState:String) — Constructor, class com.pblabs.components.stateMachine.Transition |
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| TRANSITION — Constant Static Property, class com.pblabs.components.stateMachine.TransitionEvent |
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| TransitionEvent — class, package com.pblabs.components.stateMachine |
|
Machine fires this event whenever it changes state. |
| TransitionEvent(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class com.pblabs.components.stateMachine.TransitionEvent |
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| transitions — Property, class com.pblabs.components.stateMachine.BasicState |
|
List of subclasses of ITransition that are evaluated to transition to
new states. |
| translationSpeed — Property, class com.pblabs.rendering2D.Interpolated2DMoverComponent |
|
How fast will we move towards our goal position?
|
| trim(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil |
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Removes all instances of the specified character from
the beginning and end of the specified string. |
| trimBack(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil |
|
Recursively removes all characters that match the char parameter,
starting from the end of the string and working backward,
until the last character in the string does not match char and returns
the updated string. |
| trimFront(str:String, char:String) — Static Method , class com.pblabs.engine.PBUtil |
|
Recursively removes all characters that match the char parameter,
starting from the front of the string and working toward the end,
until the first character in the string does not match char and returns
the updated string. |
| TRUE — Constant Static Property, class com.adobe.serialization.json.JSONTokenType |
| |
| _truncating — Property, class com.pblabs.engine.debug.LogViewer |
| |
| TweakerMapEntry — class, package com.pblabs.tweaker |
|
Map a cell (specified in standard spreadsheet notation, ie E4) to
a PropertyReference. |
| TweakerMapGroup — class, package com.pblabs.tweaker |
| |
| Tween — class, package com.pblabs.animation |
|
The Tween Class can be used to tween values of an object
or to tween a value of a PropertyReference
It support things like; looping tweens, pingpong tweens,
play count , play time and starting delay. |
| Tween(entity:com.pblabs.engine.entity:IEntity, object:any, duration:Number, fromVars:any, toVars:any, ease:Function, onComplete:Function, delay:Number, pingpong:Boolean, playCount:int, playTime:Number, processMode:int) — Constructor, class com.pblabs.animation.Tween |
|
Create a tween
|
| TweenComponent — class, package com.pblabs.animation |
|
The TweenComponent can be used to start tweens in an entity. |
| TweenComponent() — Constructor, class com.pblabs.animation.TweenComponent |
| |
| TweenController — class, package com.pblabs.animation |
| |
| TweenController() — Constructor, class com.pblabs.animation.TweenController |
| |
| tweenCount(processInterface:Class) — Static Method , class com.pblabs.animation.TweenController |
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| TWO — Constant Static Property, class com.pblabs.engine.core.InputKey |
| |
| TWO_PI — Constant Static Property, class com.pblabs.engine.PBUtil |
|
Two times PI. |
| type — Property, class Box2D.Collision.Shapes.b2ShapeDef |
| |
| type — Property, class Box2D.Dynamics.Joints.b2JointDef |
| |
| type — Property, class br.com.stimuli.loading.loadingtypes.LoadingItem |
| The type of this item. |
| type — Property, class com.adobe.serialization.json.JSONToken |
|
Returns the type of the token. |
| type — Property, class com.pblabs.engine.debug.LogEntry |
|
The type of the message (message, warning, or error). |
| type — Property, class com.pblabs.engine.mxml.TypeReference |
|
The class of the type to force a reference to. |
| type — Property, class com.pblabs.engine.version.VersionDetails |
| |
| TYPE_BINARY — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a Loader object to load the item. |
| typeCount — Property, class com.pblabs.engine.core.ObjectTypeManager |
|
The number of object types that have been registered. |
| TYPE_IMAGE — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a Loader object to load the item. |
| typeMap — Property, class com.pblabs.animation.AnimatorType |
|
This must be implemented by subclasses. |
| typeMap — Property, class com.pblabs.engine.core.InputKey |
| |
| typeMap — Property, class com.pblabs.engine.serialization.Enumerable |
|
This must be implemented by subclasses. |
| typeMap — Property, class com.pblabs.rendering2D.SceneAlignment |
|
This must be implemented by subclasses. |
| TYPE_MOVIECLIP — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a Loader object to load the item. |
| typeName — Property, class com.pblabs.engine.core.ObjectType |
|
The name of the type associated with this object type. |
| typeNames — Property, class com.pblabs.engine.core.ObjectType |
|
A list of all the type names associated with this object type. |
| TypeReference — class, package com.pblabs.engine.mxml |
|
The TypeReference class is meant to be used as an MXML tag to force
inclusion of specific types in a project. |
| TYPE_SOUND — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a Sound object to load the item. |
| TYPE_TEXT — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a URLRequest object to load the item. |
| TypeUtility — class, package com.pblabs.engine.serialization |
|
TypeUtility is a static class containing methods that aid in type
introspection and reflection. |
| TYPE_VIDEO — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a NetStream object to load the item. |
| TYPE_XML — Constant Static Property, class br.com.stimuli.loading.BulkLoader |
| Tells this class to use a XML object to load the item. |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |