| Function | Description | |
|---|---|---|
| allocateEntity | Allocates an instance of the hidden Entity class. |
| Interface | Description | |
|---|---|---|
| IEntity | Game objects in PBE are referred to as entities. | |
| IEntityComponent | A component in PBE is used to define specific pieces of functionality for game entities. | |
| IPropertyBag | Minimal interface for accessing properties on some object. |
| Class | Description | |
|---|---|---|
| EntityComponent | An implementation of the IEntityComponent interface, providing all the basic functionality required of all components. | |
| PropertyReference | A property reference stores the information necessary to lookup a property on an entity. |