| Package | com.pblabs.rendering2D |
| Class | public final class AnimationControllerInfo |
| Inheritance | AnimationControllerInfo Object |
See also
| Property | Defined By | ||
|---|---|---|---|
| completeEvent : String
Name of event to fire on the entity when this animation starts. | AnimationControllerInfo | ||
| frameRate : Number = 32
The desired framerate for this animation. | AnimationControllerInfo | ||
| loop : Boolean = true
If true, then the animation loops. | AnimationControllerInfo | ||
| maxFrameDelay : Number = 50
The animation playback speed may be affected by many factors; this
sets a maximum time period in ms for a frame to be displayed. | AnimationControllerInfo | ||
| priority : Number = 0.0
Used when setting animation states; a higher priority
animation will override a lower priority animation. | AnimationControllerInfo | ||
| spriteSheet : SpriteContainerComponent
Sprite sheet containing this animation. | AnimationControllerInfo | ||
| startEvent : String
Name of event to fire on the entity when this animation starts. | AnimationControllerInfo | ||
| completeEvent | property |
public var completeEvent:StringName of event to fire on the entity when this animation starts.
| frameRate | property |
public var frameRate:Number = 32The desired framerate for this animation. It is overidden by the duration properties on the controller, and maxFrameDelay may interfere with it.
| loop | property |
public var loop:Boolean = trueIf true, then the animation loops.
| maxFrameDelay | property |
public var maxFrameDelay:Number = 50The animation playback speed may be affected by many factors; this sets a maximum time period in ms for a frame to be displayed.
| priority | property |
public var priority:Number = 0.0Used when setting animation states; a higher priority animation will override a lower priority animation.
| spriteSheet | property |
public var spriteSheet:SpriteContainerComponentSprite sheet containing this animation.
| startEvent | property |
public var startEvent:StringName of event to fire on the entity when this animation starts.