| Interface | Description | |
|---|---|---|
| ICachingLayer | Interface for a scene layer which does caching and needs to know when a renderer has changed its state. | |
| ICopyPixelsRenderer | This interface is implemented by objects that support a fast bitmap render path. | |
| ILayerMouseHandler | Implemented by layers which do their own entities-under-point logic. | |
| IMobileSpatialObject2D | Interface that provides mobile spatial information. | |
| IScene2D | Base interface for a 2d scene. | |
| ISpatialManager2D | Basic interface for 2D spatial database. | |
| ISpatialObject2D | Object with extents and ability to be ray-casted. |
| Class | Description | |
|---|---|---|
| AnimationController | Manage sprite sheet and frame selection based on named animation definitions. | |
| AnimationControllerInfo | Information describing an animation, for use in an AnimationController. | |
| BasicSpatialManager2D | Basic 2d spatial manager that stores everything in a list. | |
| BitmapDataScene | A scene which draws to a BitmapData. | |
| BitmapRenderer | Simple way to render a bitmap to a scene. | |
| DisplayObjectRenderer | Base renderer for Rendering2D. | |
| DisplayObjectScene | Basic Rendering2D scene; it is given a SceneView and some DisplayObjectRenderers, and makes sure that they are drawn. | |
| DisplayObjectSceneLayer | Layer within a DisplayObjectScene which manages a list of DisplayObjectRenderers. | |
| Interpolated2DMoverComponent | A simple spatial component which moves towards a goal point and heading. | |
| MovieClipRenderer | Renderer which is for displaying MovieClips/SWFs and playing their animation correctly. | |
| RayHitInfo | Information about the results of a ray cast. | |
| RenderCacheKeyManager | Helper class to manage RenderCacheKey values; basically just a global int that we can increment to get new values to trigger cache invalidation. | |
| SceneAlignment | Helper class for controlling alignment of scene relative to its position. | |
| SimpleShapeRenderer | Draw a simple shape, a box or a circle, with color. | |
| SimpleSpatialComponent | Very basic spatial component that exists at a position. | |
| SpriteRenderer | Render Component that will load and render a ImageResource as a Sprite | |
| SpriteSheetRenderer |